224,358 Commits over 3,684 Days - 2.54cph!
chair no longer syncs position
Raw and spoiled meat no longer goes straight to belt when picked up
added a 1.5 seconds delay to end of attack chain if it's the last command point
map writing enabled for mods
Weather debug flag to always update from data in editor
Removed references to old money items.
BaseNpc implements MaxVelocity
Fixed player platform glows
fixed skinning on vm bandages
Can place large furnace under floor grills even after the floor grills have already been placed
Deathmatch mode now flagged as available
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Possibly fixed quit on dedicated server
Barricade collider updates
Sound generator improvements
Catch and log exceptions when receiving network vars
More robust local IP check
gate.external.high.stone has an extra protecting sides made of panels and barbwire
Version++
Remade default squads with new squad version
barricades shoot through colliders, slimmer blocking colliders
"What's New" entry data file
SpecialNamed assets
A special named asset is one that isn't on disk, but is referenced by a specific name.
For example, you might make a texture that is called "black", then you can load that
texture using normal Library.Get functions, which means you can reference "black" in
materials etc.
Added "MeshEntity" in Engine addon (replaces StaticMeshEntity)
BspMap importer sets brush models as SpecialNamed models
Updated ents to use MeshEntity instead of StaticMeshEntity
Added "quit" command
Removed lightmap hack from shader
fixed a pxc background opacity issue
Race/tribe color tweaks, randomised color from palettes for clothing
Testing fix for client ip address
Can edit decals in main scene
Tweaked high external wall barbed wire damage volumes
Fixed shadow quality change from 0 to 2
Reverted barricade collider scale hack
Don't try to play sounds on the dedicated server
barricades wood, wood barbwire, metal share a more convenient footprint/volume
Set the local player in NetworkUser
PersistentPerson work that might actually be OK
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
set correct block values for Flipper now that the model has a visible orientation
Renamed Slasher unit, configs and assets to Flipper
Remade default squads
Dedicated Server HUD fixes