224,358 Commits over 3,684 Days - 2.54cph!

7 Years Ago
chair no longer syncs position
7 Years Ago
Raw and spoiled meat no longer goes straight to belt when picked up
7 Years Ago
version++
7 Years Ago
added a 1.5 seconds delay to end of attack chain if it's the last command point
7 Years Ago
map writing enabled for mods
7 Years Ago
Weather debug flag to always update from data in editor
7 Years Ago
Removed references to old money items.
7 Years Ago
BaseNpc implements MaxVelocity
7 Years Ago
Fixed player platform glows
7 Years Ago
Env stuff wip
7 Years Ago
Cash changes
7 Years Ago
fixed skinning on vm bandages
7 Years Ago
Can place large furnace under floor grills even after the floor grills have already been placed
7 Years Ago
Deathmatch mode now flagged as available
7 Years Ago
Ladder trigger tweak
7 Years Ago
Added barbed wire damage triggers to new high external gate Updated deploy volumes / socket tests on high external walls
7 Years Ago
Moar AI
7 Years Ago
Possibly fixed quit on dedicated server
7 Years Ago
Barricade collider updates
7 Years Ago
Sound generator improvements Catch and log exceptions when receiving network vars More robust local IP check
7 Years Ago
DedicatedServer fixes
7 Years Ago
gate.external.high.stone has an extra protecting sides made of panels and barbwire
7 Years Ago
Version++ Remade default squads with new squad version
7 Years Ago
Version++ Squads++
7 Years Ago
barricades shoot through colliders, slimmer blocking colliders
7 Years Ago
update to get latest
7 Years Ago
"What's New" entry data file
7 Years Ago
lots
7 Years Ago
SpecialNamed assets A special named asset is one that isn't on disk, but is referenced by a specific name. For example, you might make a texture that is called "black", then you can load that texture using normal Library.Get functions, which means you can reference "black" in materials etc. Added "MeshEntity" in Engine addon (replaces StaticMeshEntity) BspMap importer sets brush models as SpecialNamed models Updated ents to use MeshEntity instead of StaticMeshEntity
7 Years Ago
Added "quit" command Removed lightmap hack from shader
7 Years Ago
fixed a pxc background opacity issue
7 Years Ago
Race/tribe color tweaks, randomised color from palettes for clothing
7 Years Ago
Sped up gate animation
7 Years Ago
Updated post stack
7 Years Ago
Testing fix for client ip address
7 Years Ago
Can edit decals in main scene
7 Years Ago
Tweaked high external wall barbed wire damage volumes
7 Years Ago
source files
7 Years Ago
Fixed shadow quality change from 0 to 2
7 Years Ago
Misc
7 Years Ago
Reverted barricade collider scale hack
7 Years Ago
Don't try to play sounds on the dedicated server
7 Years Ago
barricades wood, wood barbwire, metal share a more convenient footprint/volume
7 Years Ago
Set the local player in NetworkUser
7 Years Ago
PersistentPerson work that might actually be OK
7 Years Ago
Plugins
7 Years Ago
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
7 Years Ago
set correct block values for Flipper now that the model has a visible orientation
7 Years Ago
Renamed Slasher unit, configs and assets to Flipper Remade default squads
7 Years Ago
Dedicated Server HUD fixes