161,012 Commits over 4,566 Days - 1.47cph!

10 Years Ago
Fixed some warnings
10 Years Ago
Optimized sound / particle parent disconnects
10 Years Ago
10 Years Ago
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
10 Years Ago
Stripped a missing camera component from some nested cameras
10 Years Ago
Stripped a missing script from UI scene (console input field)
10 Years Ago
Simple sight world model lod updates
10 Years Ago
searchlight beam improvements
10 Years Ago
wip bs
10 Years Ago
Missing scripts
10 Years Ago
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10 Years Ago
codegen + manifest ( fixes spotlights )
10 Years Ago
Footwear specific footsteps
10 Years Ago
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10 Years Ago
merge from main
10 Years Ago
backup/progress
10 Years Ago
Rocket factory walkways
10 Years Ago
Fixed spawn/spawnitem not working
10 Years Ago
Reduced Ai populations
10 Years Ago
Some invoke handler optimizations
10 Years Ago
Cache waterfactor, waterdepth
10 Years Ago
Tweaked Ai think rates
10 Years Ago
Tweaked Ai Memory size
10 Years Ago
use Entity.WaterDepth for ai queries
10 Years Ago
10 Years Ago
Server fix
10 Years Ago
animals have proper corpse contents added deer meat
10 Years Ago
Animals send hit notices
10 Years Ago
Boar footsteps
10 Years Ago
Instancing all materials
10 Years Ago
Instancing all materials part 2
10 Years Ago
Updated render queue field and added instanced field to rust/std shader gui
10 Years Ago
Whoops, this ain't c++
10 Years Ago
Increasing navmesh bounds
10 Years Ago
Chicken doesn't use horse footsteps Cleaned footsteps
10 Years Ago
Touching building icons
10 Years Ago
Reduced animal mesh compression Attack damage is a variable on the npc Ai senses - memory filter (should fix ai not seeing players)
10 Years Ago
Ai should sense corpses too
10 Years Ago
Launch_site terrain setup Backup/progress core
10 Years Ago
Rocket factory/interior progress
10 Years Ago
Fixed dark censorship (RUST-1625)
10 Years Ago
searchlight beam cherry pick
10 Years Ago
Fixed game object creation error in editor when stopping game
10 Years Ago
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds) Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
10 Years Ago
10 Years Ago
Fix animal footstep sounds Add new bear footsteps from a while back
10 Years Ago
merge from main
10 Years Ago
Server compile fix
10 Years Ago
little tweaks
10 Years Ago
merge from main