193,687 Commits over 4,079 Days - 1.98cph!

9 Years Ago
- Started proc gen of individual island resources
9 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
9 Years Ago
ceilinglight collisions with player disabled
9 Years Ago
Billboard shadow tweaks
9 Years Ago
Restored deferred path for billboards Added shadow push/pull trick to fix flat shadow on billboards
9 Years Ago
lantern shadow fix ceiling light impulse fix
9 Years Ago
5.4.0b12 (fixes chat input, breaks water, doesn't fix crashes)
9 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
9 Years Ago
pre-patch armor should be repairable and not start broken
9 Years Ago
working on interior of beep truck added reference
9 Years Ago
lanterns look nicer can deploy lanterns on boxes
9 Years Ago
Fixed building reference bug better. Building hole bug fixed. Mesh colliders now generated for island and blocks.
9 Years Ago
Merge from main
9 Years Ago
Merge from procgen
9 Years Ago
Patch-safe hapis fixes.
9 Years Ago
Hapis material tint tweaks.
9 Years Ago
Rest of the bugs. Hapis color tweaks.
9 Years Ago
Merge from main
9 Years Ago
various bugtracker bugs
9 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
9 Years Ago
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
9 Years Ago
Another layer of exploit safety for direction properties
9 Years Ago
Server compile fix
9 Years Ago
Building protection reboot
9 Years Ago
FOR FUCK SAKE hull texture/material tweak
9 Years Ago
Wall frame can no longer be placed after roof (fix for RUST-689)
9 Years Ago
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
9 Years Ago
loot tables researching an item not found in bp frag table costs 250 frags instead of 1000
9 Years Ago
added ceiling swinglight ( uses fuel for now ) fixed lanterns using wood for fuel protocol++
9 Years Ago
Fixed interaction slots not having their state correctly set
9 Years Ago
Fixed bad scene loading
9 Years Ago
WeatherWidget, made greenbox the default game scene
9 Years Ago
Time controls widget is a set of toggles, cleaned up some related code
9 Years Ago
Temperature levels, condition, removed old temp sim Freezing and Cold Effects use new temperature level condition and insulation stat thresholds Campfire provides a bonus to insulation Stat sheet updated with Insulation values, imported DecisionMaker settings now stored inline in AgentParameters StatCollectionSettings now StatCollectionParameters, stored in EntitySettings Remove DecisionPriorityLevel/DPL Added unit movement mode switch to debug panel
9 Years Ago
syringe heals 5 health instantly and heals 30 over time
9 Years Ago
kick player on exception
9 Years Ago
fix for chat bar selection issues
9 Years Ago
injure command is admin only
9 Years Ago
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument ) * Added File.__tostring * Added ConVar.__tostring
9 Years Ago
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
9 Years Ago
Updated skeleton damage multipliers
9 Years Ago
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
9 Years Ago
Prefab mountain topology updates
9 Years Ago
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9 Years Ago
Fixed a couple more unit collection issues
9 Years Ago
icon update
9 Years Ago
* Fixed face poser not posing the last flex on some models (GitHub) * Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
9 Years Ago
Fixed UnitCollections not destroying themselves properly
9 Years Ago
added unique human sprint anims human locomotions are correct speed for anim system imported latest csv stats
9 Years Ago
Physics events handled by EntityPhysicsListener component, manually added and set up by those entities that require it.