193,687 Commits over 4,079 Days - 1.98cph!
- Started proc gen of individual island resources
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
ceilinglight collisions with player disabled
Restored deferred path for billboards
Added shadow push/pull trick to fix flat shadow on billboards
lantern shadow fix
ceiling light impulse fix
5.4.0b12 (fixes chat input, breaks water, doesn't fix crashes)
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar
Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
pre-patch armor should be repairable and not start broken
working on interior of beep truck
added reference
lanterns look nicer
can deploy lanterns on boxes
Fixed building reference bug better. Building hole bug fixed. Mesh colliders now generated for island and blocks.
Hapis material tint tweaks.
Rest of the bugs. Hapis color tweaks.
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
Another layer of exploit safety for direction properties
Building protection reboot
FOR FUCK SAKE hull texture/material tweak
Wall frame can no longer be placed after roof (fix for RUST-689)
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
loot tables
researching an item not found in bp frag table costs 250 frags instead of 1000
added ceiling swinglight ( uses fuel for now )
fixed lanterns using wood for fuel
protocol++
Fixed interaction slots not having their state correctly set
WeatherWidget, made greenbox the default game scene
Time controls widget is a set of toggles, cleaned up some related code
Temperature levels, condition, removed old temp sim
Freezing and Cold Effects use new temperature level condition and insulation stat thresholds
Campfire provides a bonus to insulation
Stat sheet updated with Insulation values, imported
DecisionMaker settings now stored inline in AgentParameters
StatCollectionSettings now StatCollectionParameters, stored in EntitySettings
Remove DecisionPriorityLevel/DPL
Added unit movement mode switch to debug panel
syringe heals 5 health instantly and heals 30 over time
fix for chat bar selection issues
injure command is admin only
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument )
* Added File.__tostring
* Added ConVar.__tostring
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
Updated skeleton damage multipliers
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
Prefab mountain topology updates
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Fixed a couple more unit collection issues
* Fixed face poser not posing the last flex on some models (GitHub)
* Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
Fixed UnitCollections not destroying themselves properly
added unique human sprint anims
human locomotions are correct speed for anim system
imported latest csv stats
Physics events handled by EntityPhysicsListener component, manually added and set up by those entities that require it.