224,956 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Weighted object, editor & data fixes
7 Years Ago
tod manager added to main umap
7 Years Ago
all meshes are now affected by lighting channel 0, removed push slugs for now, disabled climbing actions for AI
7 Years Ago
Map builder tools with toolbar hud
7 Years Ago
Changed UIMaskedIcon and UIMaskedImage to use shader templates Switched ui_mask and ui_portrait to original ASE shaders; now editable again Nuked native and debug variants of UIMaskedIcon and UIMaskedImage; redundant now Ported tool "Before/Find/Find Materials Using Shader" from Rust Minor changes to ASE's UIDefault shader template
7 Years Ago
more Personality fuckery
7 Years Ago
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7 Years Ago
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7 Years Ago
fixed another falling damage bug, added image to show controls on main menu
7 Years Ago
Fixed menu button issue and keyboard stunt controls
7 Years Ago
Updated ASE to 1.3.1.07
7 Years Ago
Multiplayer map spawn Merge branch 'master' of SandboxGame
7 Years Ago
DSEs on modules working Fixed AI designer not showing default modules from module groups Temporary fix for NRE in Personality.Create()
7 Years Ago
Sandbox.Unreal launchSettings.json uses $(SolutionDir)
7 Years Ago
Lot placement a lot nicer. Less gaps.
7 Years Ago
More module DSE progress
7 Years Ago
Hotload Update MapSpawn replicate
7 Years Ago
Minor DM refactoring, DSE on Ai Module progress
7 Years Ago
Better timing logging for arrays of reference types Added test case of large object reference networks
7 Years Ago
Merge from main
7 Years Ago
Removed BoneFollower (eliminates client side GC + some processing overhead)
7 Years Ago
sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim
7 Years Ago
Better HasStructChanged logging, added HashSet<>.Slot as a safe generic struct
7 Years Ago
Special case for dictionaries of primitive types / strings
7 Years Ago
Fixed small icons for mission panel Fixed driving with large map open Changed keys for up boost
7 Years Ago
more prefabs work
7 Years Ago
Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
7 Years Ago
Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation
7 Years Ago
Updated ASE to 1.3.1
7 Years Ago
changed cliff grassy bits material to terrain blend
7 Years Ago
merge from main
7 Years Ago
Destroy ManagedMesh without crying on dedicated serer
7 Years Ago
Fixed before/std blend w/ terrain ignoring Albedo texture
7 Years Ago
Added warning in case of an exception in HasStructChangedUncached Timing data now shows which structs are deep copied Added test case reproducing a case where a struct is wrongly deep copied Made struct tests stricter Fixed FieldTest5 finally :star: Test for structs defined in a non-hotloaded assembly Fixed arrays of structs defined in non-hotloaded assemblies always being deep copied Early out for some struct array types
7 Years Ago
More work on NPCs
7 Years Ago
rock cliffs and rock_big LODs, prefabs updated
7 Years Ago
WIP: weights on opinion / belief data. group component to handle personality assignment (used to be traits).
7 Years Ago
available points on talents UI, tooltip cleanup
7 Years Ago
Standalone flags
7 Years Ago
player temp effect handler temp effects control a bullet
7 Years Ago
fixed unlocked talents showing highlight glint after being unlocked
7 Years Ago
Talents console commands, points, etc
7 Years Ago
fixed arms clipping on m249 reload at max FOV
7 Years Ago
Complain if more than one HUD component with same name Don't always mount addon content HUD fixes Generated
7 Years Ago
More work on NPC navigation. More robust NPCs with relation to low resolution navigation meshes.
7 Years Ago
More talents UI
7 Years Ago
BGQ searching panel ui
7 Years Ago
Icons show correctly on mission panel
7 Years Ago
Load map via entity
7 Years Ago
Added TerrainCollisionProxy (handles terrain carving for wheel colliders)