193,687 Commits over 4,079 Days - 1.98cph!

9 Years Ago
More collision matrix
9 Years Ago
Phys matrix
9 Years Ago
Fixed regression that caused rocks to occasionally overlap roads
9 Years Ago
Removed unused html files
9 Years Ago
Moved some SO collider setup to SmartObject because reasons
9 Years Ago
Fixed ents.FindInSphere clientside working as ents.FindInBox Fixed the problem with DTextEntry
9 Years Ago
check it before I wreck it
9 Years Ago
working on high poly beep truck. added side panel, refined bonnet, created bonet latch and hinge
9 Years Ago
Added a VERY shitty hack to stop buildingdefinitions references from getting lost!
9 Years Ago
Micro cliff tweaks
9 Years Ago
Profiler hooks
9 Years Ago
Forgot to save
9 Years Ago
EntityView physics events dont use er, events
9 Years Ago
- More
9 Years Ago
Started splitting network and gamemanager functionality Added mission status UI
9 Years Ago
AllowedSubscriptionCount calculated correctly
9 Years Ago
Interactions refactor
9 Years Ago
Move smartObject.AllowedSubscriptionCount incrament to InteractionPlan constructor
9 Years Ago
Deincrament suscription change
9 Years Ago
-leftCtrl + lmb on unit = selects gameobject in inspector -Fixing SO not checking for max Subscriptions and InteractionPlan too.
9 Years Ago
last checkin was the wrong file, this is the real fix for in combat while running glitch on the human
9 Years Ago
fix for in combat while runing glitching
9 Years Ago
Press F1 to select the currently selected Unit's view gameobject
9 Years Ago
Debug select only control
9 Years Ago
Ground/world clicks deselect all entities not just units, duh
9 Years Ago
clothing tweaks
9 Years Ago
made bear idle loop work
9 Years Ago
PlayerController entity selection fixes, event properties
9 Years Ago
merge from main
9 Years Ago
Entity.OnSelect/OnDeselect bool set in base methods
9 Years Ago
Entity.Transform property rename for clarity
9 Years Ago
Merge from main
9 Years Ago
Player can select any entity in editor
9 Years Ago
Fixed compilation error in underwater.shader
9 Years Ago
EntityViewEditor for children
9 Years Ago
EntityViewEditor SmartObject panel
9 Years Ago
Disabled ItemViewEditor
9 Years Ago
added back transition to emotes from idle
9 Years Ago
Bu-bye, TAA, we hardly knew ye
9 Years Ago
AvatarPostprocessor tweak
9 Years Ago
new idle randomise system movements on human setup to stop spamming console
9 Years Ago
- More proc testing
9 Years Ago
hoodie tweaks
9 Years Ago
- More island gen
9 Years Ago
Touched river and ocean shaders just in case
9 Years Ago
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9 Years Ago
updated window and road height
9 Years Ago
Fixed building culling bug.
9 Years Ago
merge + skybox
9 Years Ago
Added extra LODS