198,617 Commits over 4,140 Days - 2.00cph!
Fixed tutorial and tasks widget issues by moving elements to prefabs rather than finding components in children etc
More unit portrait fiddling
Moved Unit portrait stuff into it's own manager, fixed tracker potraits being shit
Merging from temporal-aa branch
Merging from temporal-aa branch
Added unit to unit flag event.
Made a tribe combat activity.
Finished aa switch backend; updated ui options scene
Renamed temporal to tssaa just in case
Fixed dropdown convar forced value on awake
Improved fxaa quality by tweaking input; still much faster than any other option
lasp gasp of air male vox sound added
EmoteSettings holds UnitSoundsTypes, play sound in Emotes.TriggerEmote
Added Emotes for Sleeping/Running/Injured
Strip flags on death uncommtend
Cleaned up some crap Unit flags handling. Strip flags on death to ensure we fire triggers etc.
Added Human Corpse item
Dead people can't speak. Duh.
Improved target following range calculation
Tweaked ocean caustics animation
- Can no use the number keys to load any area from the level start screen (0=factory, 1=ice so far)
Human-Combat will now equip weapon before setting current combat ability (in selectors), that player commanded hunting/attacking makes the cavemen draw their weapon and use the weapon's abilities.
Fixed missing occlusion property error in terrainblendext
Fixed lighting in "Before/Particles/Lit Alpha Blended"
Merge from main to triple check
Merge from main to triple check
Removing music code because Unity
Removing music prefab because Unity
FOR FUCK SAKE asteroid tile, adding particles
Removing music assets because Unity
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Fixed water drop refraction (fish trap)
Removed VisualFX from clickdirt prefab
Removed VFX from Wounded Effect
Audio mixer tweaks
Fixed vertexlit blended shader not getting proper lighting
Are scene names case sensitive?
Merge from prerelease (gunplay reboot + music system)
Merge from prerelease (gunplay reboot + music system)
Fixed placement ghost flickering due to rain
Fixed NRE in BehaviourChainElement
UnitDesire target death listener, commented out Unit.Combat.OnKilledUnit desire handling for now
Hooked up gamespeed sounds
Fixed missing refs on PlayerCameraEffects
Fixed Combat.RecieveHit not handling desire fulfillment checks properly, moved to a callback
HideInInspector on DataParameters.Id
Re-wrote DynamicDOF to use the built in unity thing, only with modes and lerping and all that bollocks, scion can get fucked.