198,617 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Tut widget visuals
9 Years Ago
Fixed tutorial and tasks widget issues by moving elements to prefabs rather than finding components in children etc
9 Years Ago
icon doesn't touch rim
9 Years Ago
More unit portrait fiddling
9 Years Ago
Moved Unit portrait stuff into it's own manager, fixed tracker potraits being shit
9 Years Ago
Save
9 Years Ago
Merging from temporal-aa branch
9 Years Ago
Merging from temporal-aa branch
9 Years Ago
Added unit to unit flag event. Made a tribe combat activity.
9 Years Ago
Finished aa switch backend; updated ui options scene Renamed temporal to tssaa just in case
9 Years Ago
Fixed dropdown convar forced value on awake
9 Years Ago
Improved fxaa quality by tweaking input; still much faster than any other option
9 Years Ago
Emote sound delay
9 Years Ago
lasp gasp of air male vox sound added
9 Years Ago
EmoteSettings holds UnitSoundsTypes, play sound in Emotes.TriggerEmote Added Emotes for Sleeping/Running/Injured Strip flags on death uncommtend
9 Years Ago
Cleaned up some crap Unit flags handling. Strip flags on death to ensure we fire triggers etc. Added Human Corpse item Dead people can't speak. Duh.
9 Years Ago
Improved target following range calculation
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Tweaked ocean caustics animation
9 Years Ago
- Can no use the number keys to load any area from the level start screen (0=factory, 1=ice so far)
9 Years Ago
Human-Combat will now equip weapon before setting current combat ability (in selectors), that player commanded hunting/attacking makes the cavemen draw their weapon and use the weapon's abilities.
9 Years Ago
Fixed missing occlusion property error in terrainblendext Fixed lighting in "Before/Particles/Lit Alpha Blended"
9 Years Ago
Merge from main to triple check
9 Years Ago
Merge from main to triple check
9 Years Ago
Music system (again)
9 Years Ago
Removing music code because Unity
9 Years Ago
Removing music prefab because Unity
9 Years Ago
FOR FUCK SAKE asteroid tile, adding particles
9 Years Ago
Removing music assets because Unity
9 Years Ago
Added "Particles/VertexLit Additive" shader Fixed fishing trap caught VFX visible at night (RUST-1136)
9 Years Ago
Fixed water drop refraction (fish trap)
9 Years Ago
Removed VisualFX from clickdirt prefab Removed VFX from Wounded Effect Audio mixer tweaks
9 Years Ago
Fixed vertexlit blended shader not getting proper lighting
9 Years Ago
9 Years Ago
CycleP2P Fix
9 Years Ago
Are scene names case sensitive?
9 Years Ago
Optimize sample rate
9 Years Ago
levels UI sfx
9 Years Ago
Merge from prerelease (gunplay reboot + music system)
9 Years Ago
Merge from prerelease (gunplay reboot + music system)
9 Years Ago
Fixed placement ghost flickering due to rain
9 Years Ago
Fixed NRE in BehaviourChainElement
9 Years Ago
UnitDesire target death listener, commented out Unit.Combat.OnKilledUnit desire handling for now
9 Years Ago
Hooked up gamespeed sounds Fixed missing refs on PlayerCameraEffects
9 Years Ago
Fixed Combat.RecieveHit not handling desire fulfillment checks properly, moved to a callback
9 Years Ago
Speed UI sfx added
9 Years Ago
HideInInspector on DataParameters.Id
9 Years Ago
Re-wrote DynamicDOF to use the built in unity thing, only with modes and lerping and all that bollocks, scion can get fucked.
9 Years Ago
Merge fixes