221,859 Commits over 3,653 Days - 2.53cph!

7 Years Ago
building shader improvements
7 Years Ago
Replicate brush model for func_door
7 Years Ago
Map preloading asks managed for map name
7 Years Ago
Fixed some blurry UI issues Network++ Save++ Made how to open inventory, how to open crafting less annoying
7 Years Ago
Preloading our map in GameInstance::OnPreLoadMap so that hopefully brush models are valid before entities are replicated
7 Years Ago
Merge from main
7 Years Ago
Fixed tribe spawner not creating/assigning entities properly (views had no entities, were non-interactive)
7 Years Ago
Seeing if PreloadContentForURL runs on client
7 Years Ago
Put gamemode and map in url to see if client receives it
7 Years Ago
Updated some Item descriptions
7 Years Ago
tweaked player locator unit gameobj sets active/inactive properly stage triggers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed an editor exception when looking at a stats component on a group
7 Years Ago
FuncDoor spawns brush model without Authority check
7 Years Ago
Refactored PhysGun to make sure physics handle is removed when not grabbing or weapon is destroyed
7 Years Ago
Using Ritter's bounding sphere algorithm to include all crime points that overlap the NPC's location when calculating where to flee
7 Years Ago
NPCs now take all crime locations they are in range of into account, and flee from the closest one. Although getting a vector away from all they're in range of may be better.
7 Years Ago
More lost and found map WIP
7 Years Ago
More crime flee work, taking the crime's radius into account
7 Years Ago
Better crime fleeing
7 Years Ago
Fixed pedestrians not running from crimes in Bill's updated crime system.
7 Years Ago
Buildings, Instancing.
7 Years Ago
Trying out adding an additional collider to trees to increase clickable area
7 Years Ago
Fixed tree chopping interaction being disabled
7 Years Ago
Fixed player controller not always clearing command creation buffers Added command generation method for placing items
7 Years Ago
Version++
7 Years Ago
Growable tweaks
7 Years Ago
Fixed Dispenser firing an action that hasn't been assigned
7 Years Ago
Added new Go To Blackboard Position (no wait) plan to the CurrentBehvaiourIsGoToBlackboardPosition check (was breaking sprint/jog movement)
7 Years Ago
Super mega WIP Lost and Found map that definitely isn't at all shaped like a vagina
7 Years Ago
More post
7 Years Ago
UI tweaks, tribe create post
7 Years Ago
DOF tweaks
7 Years Ago
Save
7 Years Ago
Fixed bug causing interactions to get added to a smartObject twice
7 Years Ago
Data
7 Years Ago
Data
7 Years Ago
Various Growable/Dispenser/Tree/Resource cleanup
7 Years Ago
Various
7 Years Ago
Merged from main
7 Years Ago
Monument navmesh stuff.
7 Years Ago
Scene
7 Years Ago
Scene Cleanup
7 Years Ago
rebaked some NavMeshes because I may have nuked one during a merge
7 Years Ago
Lost and Found initial scene fuckery
7 Years Ago
Island01 tweaks Growable controls resource dispensable availability
7 Years Ago
More ai tweaks.
7 Years Ago
Actually add the scene...
7 Years Ago
Fixed player tribe not spawning in correct place if customization is disabled in the game mode. Added empty scene for Lost And Found
7 Years Ago
backup launch_site scene
7 Years Ago
game mode scene list should now be validated against the game's scene list