159,646 Commits over 2,741 Days - 2.43cph!

7 Years Ago
Fixed up GameTest.unity
7 Years Ago
Fixed up GameTest.unity
7 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
7 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
7 Years Ago
[ultimate_soldier] bullet impact velocity
7 Years Ago
[ultimate_soldier] bullet impact velocity
7 Years Ago
Included SingleGameTest changes omitted from previous commit.
7 Years Ago
Included SingleGameTest changes omitted from previous commit.
7 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
7 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
7 Years Ago
[ultimate_soldier] bodies sometimes bleed a bit
7 Years Ago
[ultimate_soldier] bodies sometimes bleed a bit
7 Years Ago
Animation import updates. Controller cleanup for bear and sabertooth.
7 Years Ago
Made default human material colors not so terrible...
7 Years Ago
Updated Player, Tag and Build settings.
7 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
7 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
7 Years Ago
[ultimate_soldier] gun kickback force
7 Years Ago
[ultimate_soldier] gun kickback force
7 Years Ago
Fix for the System CPU shiz.
7 Years Ago
Updated to latest UnityVS.
7 Years Ago
More anim updates
7 Years Ago
Human Male View prefab update
7 Years Ago
Looks like I had to do this to get things set properly in human unit settings with respect to view prefabs.
7 Years Ago
Tweaked various Human Male animations.
7 Years Ago
Fixed unit skin coloring.
7 Years Ago
Removed race->gender view prefab as it was simply duplicating race specifc view prefabs.
7 Years Ago
Human Unit Settings now has both male and female view prefabs at the base of race and species, and the spawn code takes this into account.
7 Years Ago
rigging update for bow viewmodel source file
7 Years Ago
Fixed that some view models would cast shadows onto the world
7 Years Ago
Merge branch 'master' of arcade
7 Years Ago
Merge branch 'master' of arcade
7 Years Ago
Snapping wall placement to 90 or 45 degree angles only
7 Years Ago
Snapping wall placement to 90 or 45 degree angles only
7 Years Ago
Fixed pickaxe holdtype Building block work to support block upgrades Added foundation steps (test)
7 Years Ago
Added placeholder sliding player anim
7 Years Ago
Fixed that rock_01 was sometimes spawned midair Removed redundant flip option from rock_08
7 Years Ago
Checking in storage box and textures ready for animating
7 Years Ago
Now using material instead of sharedMaterial, so that old people actually don't give everyone grey hair if spawned last, etc.
7 Years Ago
Made event schedule only execute on server
7 Years Ago
Human spawns now get hair color, skin color and hair style randomized based on the settings.
7 Years Ago
Updated torch & bone knife icon
7 Years Ago
New tier 1 bow, also 3 new arrow types. All with LODs and what not.
7 Years Ago
Units now scale based on race/gender/age modifiers.
7 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)
7 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
7 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
7 Years Ago
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
7 Years Ago
Updated boneknife prefab - model & player anims now working
7 Years Ago
Added F2 options for draw distance and pvt