193,474 Commits over 4,079 Days - 1.98cph!
Added sv_maxusrcmdprocessticks_holdaim
Removed potential for directory traversal in jpeg/screenshot
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors
Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
improved sit anims
improved wolf run anims
change units speeds to not hover in awkward positions blendwise (eg walk being 2.5 and blending between a walk and run that dosent have the same gate pattern, can change anims if it is vital the old speed is set for gameplay reasons)
added 1 meter per second walk anim to generic controller
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
removed some old materials and meshes (more to come)
combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
combined wood and metal objects as well as reflect objects in test court. combined textures to texture atlasses, removed backfaced tris
Switched lower LOD in game for Igor
- Weapon firing events and setup for EntityAnimator / EntityEvents
Fixed assert spam when leaving play mode in the editor
Only toggle batch children when required
deleted old lod2 Igor mesh
Igor - updated character.fbx to contain main & lod mesh, renamed base mesh
Dedicated server compile fix
Client side entity game object destroys are load balanced when leaving a network group
Deferred actions carry a priority value that determines when they'll be executed
- Weapons get dropped backward
- WorldCollision.WallTest now returns the hit info
Added a response curve into the mix, so that the further away from default body temperature we go, the more the body will strive to keep body temperature.
- Increased blaster projectile speed from 800 to 1200, increased collider size
- Halved the weapon switch time
Added stat linker for current speed to body heat generation modifier ratio back in for Humans (got erased when I reset stat collections in last commit).
Some items provide stat modifier to Body Heat Generation Modifier now when worn.
- Added weapon switch anim
- EntityEvents and EntityAnimator now handle weapon switch events
- Can no longer fire whilst changing weapons (1sec)
Other animals should be affected by the warming heat that comes off of a campfire too, not just the humans.
The campfire now adds a 1 modifier to the Body Heat Generation Modifier within a range of 20. This should "really" scale with distance!
- Entity animator now lerps roll/pitch
Added an optimization to the temperature simulation, such that if a unit has a body heat generation modifier of 1, which effectively nullifies the impact the ambient temperature of the zone has on the unit, then we simply don't do the calculations.
Movement speed now affect the Body Heat Generation Modifier, such that when running naked the temperature will slightly increase, while when standing still the temperature will fall.
pre-release branch uses 5.4
Fixed corpse ragdolls snapping to world origin