193,474 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Added sv_maxusrcmdprocessticks_holdaim Removed potential for directory traversal in jpeg/screenshot
9 Years Ago
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
9 Years Ago
Progress
9 Years Ago
scene stuff
9 Years Ago
9 Years Ago
merge
9 Years Ago
merge from main
9 Years Ago
improved sit anims improved wolf run anims change units speeds to not hover in awkward positions blendwise (eg walk being 2.5 and blending between a walk and run that dosent have the same gate pattern, can change anims if it is vital the old speed is set for gameplay reasons) added 1 meter per second walk anim to generic controller
9 Years Ago
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
removed some old materials and meshes (more to come) combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
9 Years Ago
combined wood and metal objects as well as reflect objects in test court. combined textures to texture atlasses, removed backfaced tris
9 Years Ago
more
9 Years Ago
Merge from main
9 Years Ago
Switched lower LOD in game for Igor
9 Years Ago
- Weapon firing events and setup for EntityAnimator / EntityEvents
9 Years Ago
Fixed assert spam when leaving play mode in the editor
9 Years Ago
Igor character export
9 Years Ago
Only toggle batch children when required
9 Years Ago
deleted old lod2 Igor mesh
9 Years Ago
Igor - updated character.fbx to contain main & lod mesh, renamed base mesh
9 Years Ago
Elvis's lowest LOD.
9 Years Ago
Dedicated server compile fix
9 Years Ago
Client side entity game object destroys are load balanced when leaving a network group
9 Years Ago
Deferred actions carry a priority value that determines when they'll be executed
9 Years Ago
- Weapons get dropped backward
9 Years Ago
- WorldCollision.WallTest now returns the hit info
9 Years Ago
backup
9 Years Ago
Added a response curve into the mix, so that the further away from default body temperature we go, the more the body will strive to keep body temperature.
9 Years Ago
- Weapons
9 Years Ago
- Increased blaster projectile speed from 800 to 1200, increased collider size
9 Years Ago
- Halved the weapon switch time
9 Years Ago
Added stat linker for current speed to body heat generation modifier ratio back in for Humans (got erased when I reset stat collections in last commit).
9 Years Ago
Some items provide stat modifier to Body Heat Generation Modifier now when worn.
9 Years Ago
- Added weapon switch anim - EntityEvents and EntityAnimator now handle weapon switch events - Can no longer fire whilst changing weapons (1sec)
9 Years Ago
Fixed stat type thingie
9 Years Ago
Other animals should be affected by the warming heat that comes off of a campfire too, not just the humans.
9 Years Ago
9 Years Ago
9 Years Ago
The campfire now adds a 1 modifier to the Body Heat Generation Modifier within a range of 20. This should "really" scale with distance!
9 Years Ago
- Entity animator now lerps roll/pitch
9 Years Ago
Added an optimization to the temperature simulation, such that if a unit has a body heat generation modifier of 1, which effectively nullifies the impact the ambient temperature of the zone has on the unit, then we simply don't do the calculations.
9 Years Ago
Movement speed now affect the Body Heat Generation Modifier, such that when running naked the temperature will slightly increase, while when standing still the temperature will fall.
9 Years Ago
5.4 fixes
9 Years Ago
Merged 5.4 in
9 Years Ago
pre-release branch uses 5.4
9 Years Ago
builder uses 5.4.0b6
9 Years Ago
9 Years Ago
Fixed corpse ragdolls snapping to world origin