198,763 Commits over 4,140 Days - 2.00cph!
Fixed arrows not being correctly parented to the hitbox they hit
Only turn to face attackers when recieving a melee hit
Fixed some nulled music refs and added NRE catch to MusicManager.PlayClip
Projectile attachment tweak
Combat editor improvements
Hitboxes implementation WIP
- Timeslow shield ability tweak
- Deleted Particle Playground... again ?
Replaced deprecated calls to RenderTexture.isCubemap
Moved process GPU device requests call to MainCamera.cs
Added "terrain.atlasmipfix" and "terrain.basetexcomp" commands to disable all native gfx api calls (only pvt and these two features use them)
Added comments regarding terrain.* commands to ConVar.Terrain script
latest data, human anims, combat dummy, deer HIT boxes
updated deer with HIT_ boxes childrenated to bones
Event music can now be looping or one shot
road tile prefabs updated
Reworked ActivityData and tweaked activity triggers.
Tweaks to tutorial task system
updated meshes and prefabs
turned off triggers I accidently left on
added the mask back so the spear throw gets the animation info for the itm bone
'new game' theme variation
made spears orient the right way
Industrial doors texture set and materials colour variations
added ragdoll to dummy for collision testing
made stone throwable and made the correct animation play
- Fixed loads of runtime warning spam that's started recently
Group+Stats also sets average max values for Vitals
MusicManager changes current mood based on average Player Tribe Mood stat value
VisualFX support for particles simulated in unscaled time
VisualFX support for non-entity bound things
PlayerController uses VisualFX for click/move orders
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
- Deleted Particle Playground
TutorialManager - >PlayerTutorialManager
Hide old spawn data from UnitSettingsEditor
added dummys for combat testing
- WIP (fucked) room building tool updates
Conditions and Considerations must define their EvaluationTargetTypes property in code, no longer defined in data
Selectors no longer take an EvaluationTarget param in their Query method
FOR FUCK SAKE room script to setup floor for minimap render
FOR FUCK SAKE room prefab
Fix for invisible materials in empty scenes
Patrol helicopter server gibs entity bounds
Mortar (need to check shader - it goes invisible when applied)
Fixing some material import settings (as discussed with Vince)