223,524 Commits over 3,684 Days - 2.53cph!

7 Years Ago
cutting in train tracks to hex
7 Years Ago
wip
7 Years Ago
Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
7 Years Ago
Compile fix
7 Years Ago
Fixed terrain atlas grass albedo using wrong texture
7 Years Ago
Ponder ability now "Random Idle" for 2-6 real seconds, no longer triggers anims
7 Years Ago
merge from main
7 Years Ago
Clamp lerp value distance in dynamicDOF
7 Years Ago
DOF speed, save
7 Years Ago
Compile fix
7 Years Ago
Unlock sound/effects Limit achievements to official servers Achievement groups
7 Years Ago
Dont clear keep item desires when issuing commands
7 Years Ago
Fixed AbilitySettings.AbilityPlan not being properly initialized
7 Years Ago
AbilitySettings cache of all asset instances via .All property AbilitySettings holds an instance of it's own AbilityPlan at runtime Player controller config all now held in PlayerControllerConfig, not the monobehaviour Removed rally tribe button from the menu widget Added cursor drop shadow
7 Years Ago
Remove map BuildData Add UE4 map BuiltData to gitignore
7 Years Ago
Interpolation for ControllableEntity
7 Years Ago
launch_site scene2prefab
7 Years Ago
wip
7 Years Ago
Console log for ActorCreated Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Safer static mesh loading
7 Years Ago
potted plant models/Prefab/Textures
7 Years Ago
Physgun can pick up BaseWorldEntity Reset recorded data when enabling/disabling interpolation Add 50ms to interpolation delta to avoid jittering as updates slow down Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
note.inv can take a reason Fixed (serverside) SteamStatistics not storing properly Stopped SteamStatistics trying to refresh on error
7 Years Ago
Server stats callback include client steamid Changed Server.Stats.Set to SetInt/SetFloat
7 Years Ago
Revert last commit, too buggy. Fixed jump sound not networking
7 Years Ago
more updates WIP
7 Years Ago
Post tweaks
7 Years Ago
Attach weapon world model to players hand
7 Years Ago
Fixed lift shaft gaps
7 Years Ago
Fixed IOOR bug in NavMesh Grid. Weekend ai experiment.
7 Years Ago
steam.achievements steam.stats
7 Years Ago
Don't StoreStats achievement on trigger if already unlocked Refresh achievements on startup Added Achievments.OnAchievementStateChanged Check GameId on achievement callbacks OnAchievementStateChanged nicer
7 Years Ago
working on train tracks steps
7 Years Ago
Fix for when map not available
7 Years Ago
Always tick pose and refresh bones
7 Years Ago
TTT: remove old arg from hook call Might want to pass basespeed to this hook instead, leaving it like this for now.
7 Years Ago
Added a null check to AudioManager pooling process to prevent the errors when loading a game (this might not fix the root cause of the issue) Fixed UIUtility not correctly using MaxBoundsY on unit (MaxBoundsY is a local offset, it was being used a world space Y coordinate) Above change fixes enemy widgets and conversation widgets Switched PartyOverlayWidget to use UIUtility now that MaxBoundsY calculation is working
7 Years Ago
Fixed a case where conversation widgets would start erroring out if a game was loaded while the current game had a conversation in progress
7 Years Ago
Scene stuff
7 Years Ago
Fixed not being able to see hint widgets in editor (use the editor preference to disable them, they were being disabled regardless) Fixed and adjusted the 3d preview settings for several buildings (particularly small hut)
7 Years Ago
Trace ground client side so players have a valid ground to play footsteps from
7 Years Ago
Fix bot eye angles (can't use control rotation because bots don't have a controller)
7 Years Ago
Code & warnings cleanup
7 Years Ago
Fix movement input not going in the direction of the player
7 Years Ago
Cleaned up movement input and eyeAngles so bots can also set them
7 Years Ago
Hair option tooltips are no longer zero-indexed
7 Years Ago
Simplify IVehicleUser
7 Years Ago
Run bot movement server side
7 Years Ago
Prefab fixes.
7 Years Ago
Basic fix for any calls to IsHumanOwner while NetworkUser is null.