223,995 Commits over 3,684 Days - 2.53cph!

7 Years Ago
cobalt office posters WIP
7 Years Ago
BaseEntity.DestroyLater uses Actor SetLifeTime to hopefully fix error when destroying using async func
7 Years Ago
Starting some Diplomacy enhancements: -Added a new DiplomaticEvent asset type -Diplomacy component now keeps track of these events -Component uses these events to determine relationship level and then hostility level -Exposed an optional diplomatic event to the Attack component that applies an Attacked event when attacking a member of another tribe (this will probably be replaced with an Activity/Trigger in future)
7 Years Ago
latest art
7 Years Ago
Add ReplicateCullDistance to BaseEntity
7 Years Ago
Don't replicate ragdolls
7 Years Ago
Don't init mesh resources on dedicated server
7 Years Ago
im definitely not tired
7 Years Ago
Upload builds with PDBs to symbols branch
7 Years Ago
Trying out a change to ItemActionDesire that stores a UseTarget A keep desire that has a UseTarget will report that the item is still required rather than clearing when the behaviour changes, this solves the firewood collection issue
7 Years Ago
Fix client issue
7 Years Ago
Merge AI updates
7 Years Ago
Check that added objects aren't pending kill in SandboxSingleton Dispose managed actor object in ActorDestroyed Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Dispose managed actor object in ActorDestroyed
7 Years Ago
broken window WIP
7 Years Ago
Better location avoidance, but paths can still go through avoided locations. Wonder if we can do something like a custom nav area per NPC so they can avoid different crime zones they know about.
7 Years Ago
People should now correctly gather firewood in an appropriate manner
7 Years Ago
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7 Years Ago
Reader / Writer test.
7 Years Ago
Somewhat unrelated work, resetting nav area costs correctly.
7 Years Ago
Added all of the modes ever to DistanceConsideration
7 Years Ago
Might have fixed weather widget lerping in form the top of the screen
7 Years Ago
AI avoiding locations they're afraid of
7 Years Ago
Check that added objects aren't pending kill in SandboxSingleton
7 Years Ago
Shuffling things around
7 Years Ago
Multi-stick gathering for fire WIP
7 Years Ago
people will now gather more than one stick at a time to add to the fire
7 Years Ago
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work improved ore hotspot placement significantly
7 Years Ago
Thiccccccc trees.
7 Years Ago
Added UI blur
7 Years Ago
Fixed compilation error in rust/speedtree shaders
7 Years Ago
Adopt async terrain mesh generation for navmesh grid.
7 Years Ago
Yet another merge from main
7 Years Ago
Minor culling changes
7 Years Ago
Fixed bad event invoking causing bad bookkeeping of interaction position counts
7 Years Ago
Overview map lerp fix
7 Years Ago
DebugPanel_Navigation shows blocked IP as object field
7 Years Ago
Added "Near Building or Immovable" Or Condition used in Human/Building/Process Item For Building GP
7 Years Ago
InteractionPosition.OnTriggerExit tweak SmartObject.GetNearestUnoccupiedInteractionPosition will return the IP that the unit is blocking, if possible
7 Years Ago
Various building AI tweaks
7 Years Ago
Fixed Ambient Temperature Is Cold curve being the wrong way round
7 Years Ago
Removed old animator trigger from desires widget
7 Years Ago
Desires Widget no longer deactivates after a timeout Increased AI tick rate to 20 game seconds (was 10)
7 Years Ago
OverviewMap lerps scattering density Reduced map camera edge scroll speed
7 Years Ago
IsCarryingRequiredTool checks that we have a a free hand No longer clear desires when issuing move commands
7 Years Ago
EAC update (Linux fix)
7 Years Ago
building in rooftops, created lift entrance, created backs to buildings
7 Years Ago
Tweak
7 Years Ago
AsyncTerrainNavMeshBake for Pål
7 Years Ago
Campfire interaction positions