224,153 Commits over 3,684 Days - 2.54cph!

7 Years Ago
updated export script to work with blender 2.79
7 Years Ago
Updated some spawn population parameters, increased junkpile spawn attempts
7 Years Ago
Scene stuff
7 Years Ago
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
7 Years Ago
Removed another pointless component from the radtown stone ore
7 Years Ago
Removed spawnable component from radtown ores
7 Years Ago
posters back in
7 Years Ago
Tweaked metal brightness
7 Years Ago
Another merge from main
7 Years Ago
Made tocenter debug log unity editor only.
7 Years Ago
Phrases
7 Years Ago
Made a DiplomacyFriendlinessConsideration that scores a relationship from 0-1 Added the consideration to Sleep in Building and Find Shelter in Building so units will be less likely to sleep somewhere not owned by them if the relationship is bad Player controlled diplomacy now mirrors any relationships that other components have (this might change, still pondering)
7 Years Ago
removed double sided as couldnt make shadows work with clipping point
7 Years Ago
Only ragdoll player models client side. Only create death camera client side.
7 Years Ago
Add bullet impulse to physics entities
7 Years Ago
CharacterRole refactor into a Strategy pattern. See CharacterRole.cs.
7 Years Ago
fuckup fix
7 Years Ago
Added a Interacted With Building activity Added a UsedProperty diplomatic event Added a new diplomacy testbox for easier testing of this stuff
7 Years Ago
whoops
7 Years Ago
survey charge minigame baseline
7 Years Ago
Steam driver
7 Years Ago
Enable steam subsystem to learn how online subsystems work
7 Years Ago
Added a diplomacy check to building interaction, foreign buildings can only be interacted with if the relationship is neutral or hostile
7 Years Ago
Activities now have a slot for a DiplomaticEvent to trigger, they require Target to be set in the ActivityData to determine the group to assign to Moved the Attack diplomatic event from the Combat component onto the StartCombat Activity
7 Years Ago
Updates.
7 Years Ago
Load materials on dedicated server but don't apply parameters
7 Years Ago
dont submit replays in editor
7 Years Ago
removed some includes
7 Years Ago
think the stage not fading out bug is fixed
7 Years Ago
Minor edit, save latest motor state after AdjustPresentState
7 Years Ago
Tracked down why server/client states didn't get back in sync properly anymore. One line fix as always...
7 Years Ago
Update bindinggen, cleanup old things in singleton
7 Years Ago
Implement dispose pattern, increase memory pressure when handles are in use
7 Years Ago
bugs, fixing stuff i broke, character rotates when throw aiming, poise system
7 Years Ago
Misc
7 Years Ago
Tidy up of fields from old system of attachments
7 Years Ago
merge from UnitAttachments refactor to main
7 Years Ago
Fixed a couple of checks that weren't working correctly
7 Years Ago
More work on shadows
7 Years Ago
data all the things
7 Years Ago
actually compiles now
7 Years Ago
Merged from main
7 Years Ago
Remove bakes.
7 Years Ago
Update bindinggen to fix forward declares
7 Years Ago
Always forward declare in header, don't do it inline
7 Years Ago
Save
7 Years Ago
Editor update
7 Years Ago
Fixed Containers on Wearables not parenting objects to their respective wearable object Added ItemSizes enum for categorization and ItemContainer restrictions Updated all items
7 Years Ago
more WIP squad editor UI stuff
7 Years Ago
Update binddinggen, swap defs to demonstrate other error