159,613 Commits over 2,741 Days - 2.43cph!

7 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
7 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
7 Years Ago
added the other enemy type
7 Years Ago
added the other enemy type
7 Years Ago
Tweaked UpdateCollisionBounds for performance
7 Years Ago
Changed blends on player controller anims
7 Years Ago
Added anim events to flinch anims
7 Years Ago
Updated image effects to Unity 5
7 Years Ago
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
7 Years Ago
Added rigidbody to player collision (fixes huge amounts of lag clientside)
7 Years Ago
almost done porting Mazing
7 Years Ago
almost done porting Mazing
7 Years Ago
fixed error when a cabinets game is set to None
7 Years Ago
fixed error when a cabinets game is set to None
7 Years Ago
fixed prefabs that got broken during merge
7 Years Ago
fixed prefabs that got broken during merge
7 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
7 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
7 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
7 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
7 Years Ago
added Abs to Mathf
7 Years Ago
added Abs to Mathf
7 Years Ago
crouchwalk/jogging animations for the player holding a pickaxe
7 Years Ago
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
7 Years Ago
added flinching to the player animation system
bot
7 Years Ago
LinuxDS Build 67
bot
7 Years Ago
OSX Build 159
bot
7 Years Ago
Windows Build 107
bot
7 Years Ago
Linux Build 183
7 Years Ago
Removed junk function from cabinet screen shader.
7 Years Ago
Removed junk function from cabinet screen shader.
7 Years Ago
Sync with GitHub
7 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
7 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
7 Years Ago
Cabinet screen anti-aliasing fix.
7 Years Ago
Cabinet screen anti-aliasing fix.
bot
7 Years Ago
LinuxDS Build 66
7 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
7 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
7 Years Ago
screens are now replicated properly to all connections (only one screen at a time for now) changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
7 Years Ago
screens are now replicated properly to all connections (only one screen at a time for now) changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
7 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
7 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
7 Years Ago
Preparing for merge.
7 Years Ago
Preparing for merge.
7 Years Ago
All most recent DLL builds.
7 Years Ago
All most recent DLL builds.
7 Years Ago
Fixed gmad not compiling on Linux and OSX
7 Years Ago
- Fixed an exploit related to running console commands through the chat - Fixed crash issues with Player:Kick and Player:Ban - Player:Ban's second argument is now a boolean, set it to true to automatically kick the player
7 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.