224,797 Commits over 3,714 Days - 2.52cph!

7 Years Ago
AsyncTerrainNavMeshBake for Pål
7 Years Ago
Campfire interaction positions
7 Years Ago
bin models/Prefab/Textures
7 Years Ago
Fixed warehouse exit in LS
7 Years Ago
refactored Session.StartNew to consolidate it with StartNewFromExisting Zone component can optionally define a default game mode for playing the scene in editor
7 Years Ago
updated building shader to be a bit more organised
7 Years Ago
Adjusted building decay formula, exposed global durability multiplier in game config
7 Years Ago
Keeping up to date with main
7 Years Ago
Navmesh grid running new terrain navmesh.
7 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
7 Years Ago
Fixed campfire missing upgrade mapping/data
7 Years Ago
Fixed TribeSpawner.OnValidate not properly supporting multiple buildings of the same prefab due to name in hierarchy not matching that in the data lookup
7 Years Ago
Enabled entity pooling on ore hotspots
7 Years Ago
Don't load skins into RAM with itemskins 0
7 Years Ago
launch_site scene2prefab
7 Years Ago
Building decay info on the debug panel Debug panel icon support
7 Years Ago
desklamp models/Prefab/Textures
7 Years Ago
slider all the things. game modes now define the start hour as a float for super precise start times
7 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
7 Years Ago
Save
7 Years Ago
Buffed fear drain when no longer threatend
7 Years Ago
Some work on ai and navmesh.
7 Years Ago
better decay shader
7 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
7 Years Ago
Seasons use TimeManager.DaysPerMonth to calc their duration WorldManagerConfig exposes transition time for seasons (hours)
7 Years Ago
apparently a meta file
7 Years Ago
Fixed dark berry bushses Island 1 spawner tweaks
7 Years Ago
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7 Years Ago
island1 topo
7 Years Ago
Removed tribe spawn and blocked channels from TerrainTopology.Enum (Seemingly fixed weird topology painting bug) Copied Tree & Dispenser component settings from normal pines to tall pines
7 Years Ago
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7 Years Ago
Show avatars in mission panels in game
7 Years Ago
navmesh
7 Years Ago
Reverted some island1 stuff
7 Years Ago
Merge from procgen12
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
RIP win32
7 Years Ago
building shader improvements
7 Years Ago
Replicate brush model for func_door
7 Years Ago
Map preloading asks managed for map name
7 Years Ago
Fixed some blurry UI issues Network++ Save++ Made how to open inventory, how to open crafting less annoying
7 Years Ago
Preloading our map in GameInstance::OnPreLoadMap so that hopefully brush models are valid before entities are replicated
7 Years Ago
Merge from main
7 Years Ago
Fixed tribe spawner not creating/assigning entities properly (views had no entities, were non-interactive)
7 Years Ago
Seeing if PreloadContentForURL runs on client
7 Years Ago
Put gamemode and map in url to see if client receives it
7 Years Ago
Updated some Item descriptions
7 Years Ago
tweaked player locator unit gameobj sets active/inactive properly stage triggers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed an editor exception when looking at a stats component on a group