224,005 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
7 Years Ago
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
7 Years Ago
User town/country Templates Project tags
7 Years Ago
Can now see the pause menu in replays, with help text hidden Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Tinting and placement improvements
7 Years Ago
Fixed biome seasons not being properly applied on start
7 Years Ago
Nicer team list Trail Park Boys joke Improved project list
7 Years Ago
Rocket factory grounds, replaced game objects with prefabs
7 Years Ago
Major improvements to my CharacterState and InputMessage reuse code.
7 Years Ago
some refactoring with unit/pxc destroy & disable merged DontStartActive into DontAutoSpawn
7 Years Ago
Launch site warehouse LOD/COL/prefabs
7 Years Ago
Clamped prison sentence, added release all console command.
7 Years Ago
shader variants
7 Years Ago
Merged from main/humanoidNPC branch.
7 Years Ago
merge
7 Years Ago
version++
7 Years Ago
Unlocked all resolutions, updated jenkins file for 5.6.2f1
7 Years Ago
Clamp resolution setting value between 0 and currently available resolution count
7 Years Ago
Use vertex color B channel to scale displacement
7 Years Ago
update scolling bar background color in menu
7 Years Ago
Fixed bug with options resolutions being reversed correctly in UI but not for the game
7 Years Ago
backup
7 Years Ago
Merge from main
7 Years Ago
increased coverage on grass blade models
7 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
7 Years Ago
commit to update
7 Years Ago
tweak option stuff
7 Years Ago
wip unit bar stuff
7 Years Ago
Foliage properties backup
7 Years Ago
backup
7 Years Ago
satellite stage again fixed invuln pixel color mine stage minelayer form 1 minelayer form 2
7 Years Ago
Don't frustum cull CMapClass before rendering if the entire parent node is visible
7 Years Ago
bSoftwareLighting = false for Hammer
7 Years Ago
roads updated
7 Years Ago
merge from foli
7 Years Ago
Fix input issue in CLIENT+SERVER mode
7 Years Ago
merge from main
7 Years Ago
Batch drawing of vertices for CMapSolid in Hammer
7 Years Ago
Minor edits. Rebuilt protobuf proj.
7 Years Ago
Turning interp clock debug off
7 Years Ago
Get variable interpolation clock to set a value earlier. Not a server perf fix, just less stuttering on clients with lots of lag
7 Years Ago
Improved performance when rendering translucent objects in Hammer
7 Years Ago
trim selected pixel range clipboard
7 Years Ago
Merging in from main
7 Years Ago
Don't print BOTH save messages
7 Years Ago
Add revision info to server console
7 Years Ago
lighting tweaks and concet art tests added reflection probe and skybox, tweaked gun position starting on concept art for ui, created node grid and most nodes
7 Years Ago
Removing WaitForEndOfFrame use on the server. This is currently broken in batchmode in the latest version of Unity. Bug here: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
7 Years Ago
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7 Years Ago
WIP new weather/seasons UI widget, related seasons and weather event refactoring