193,575 Commits over 4,079 Days - 1.98cph!
Clear stability queue when launching with queuewarmup disabled
Added stability.queuewarmup convar
fixed the shadows on the muzzleflashes for all the guns.
- BehaviourChain makes sure that all created Behaviour instances hold a reference to the BehaviourChainData
- HarvestResource Action populates BCD with a list of succesfully harvested items
- HarvestResource should make sure harvesting timers don't continue to tick if End is called early
- Organised Actions folder a bit
Wall deletion and other tweaks.
- LevelBuilder now spawns lights from any used tileset in the level. One unique light per tileset. Lights spawn disabled for now.
- Asteroid tileset rebuild
- Prefab building tool now processes any lights with PrefabLink first, taking the last light as the light prefab to use for the whole tileset (should only be one directional light with a PrefabLink script in a tileset). It then updates the rest of the prefab links in the tile set scene and sets any Room prefabs with a link to the prefab for the light used.
- Rebuilt Factory prefabs
- Rebuilt Asteroid prefabs
- Added the light from the asteroid test scene to the asteroid tileset scene and made it a prefab link
- Added RoomType enum to Room
- Set factory rooms to Indoor and Asteroid room to Outdoor
- Rebuilt tileset prefabs
- Added RoomSpawner script to ice room and added a single spawn point so level building doesn't fail for testing
+1 lowgrade fuel per craft session
removed 5m buffer between tool cupboard placement
fixed missing wood world model
ProjectVersion.txt (we're still on p2)
Load all ambient sounds in background, see if that works
small, medium, large fly swarms effects.
WIP berry gathering via Goals
pumpjacks removed (for now)
jackolantern blueprints removed from library
m249 actually uncraftable for real this time
Added template facial rig to art database
Level Select/Main Menu base textures.
FOR FUCK SAKE factory prefab for doorway position/ added room component on asteroid tile
Subtracting ambience2 (asset warmup perf test)
Subtracting ambience2 (asset warmup perf test)
Added sad event music for very sad times
FOR FUCK SAKE tile prefab, putting doorway at 0 in Y
-seasons are now assets (seasonsettings)
-zones have biomes, which have min-max temperatures, and seasons
-seasons define day/night temperature, in respect to season's min/max with an animation curve
-units' Temperature BaseValue constantly lerps towards ambient temperature
footstep splash effect fix (animals and players)
new train track pieces
military tunnel prefab scene progress
added new temple_light_cookie images
Sky Dome cloud setting tweak.
added new temple_cookie textures