161,924 Commits over 2,771 Days - 2.43cph!

7 Years Ago
Updating building test save
7 Years Ago
Added game over text.
7 Years Ago
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
7 Years Ago
Oopsy, the save wasn't loading
7 Years Ago
Added BuildingTest scene - loads a saved building to test building component changes
7 Years Ago
Gravity strength can now be toggled, meaning the player has more control over their altitude.
7 Years Ago
Renamed OnHit to OnAttacked Fixed players being killed after they respawned from attacks they sustained while alive previously
7 Years Ago
If player isn't alive on disconnect then remove them (don't just sleep)
7 Years Ago
Updated sphere material.
7 Years Ago
Don't try to handshake multiple times Default message initial size 64bytes (up from 16)
7 Years Ago
Fixed inconsistent mouse sensitivity.
7 Years Ago
Added FPS inputs to InputManager.asset
7 Years Ago
Fixed rcon strartup param - proper this time
7 Years Ago
Disabled tessellation in skin shader
7 Years Ago
Networking tweaks
7 Years Ago
Editor tool to show local player's eye line (for world model aim tweaks) Fixed boltrifle world model being misaligned Pickaxe world model Fixed player thirdperson melee attack not playing
7 Years Ago
Temporarily altered build settings to test ShinySphere LP independently.
7 Years Ago
Added initial ShinySphere LP assets.
7 Years Ago
commited w_rock meta file
7 Years Ago
Plain and moss rocks now color matched.
7 Years Ago
Added Wooden Box assets
7 Years Ago
Tree testlevel env settings brought more in line with the procmap.
7 Years Ago
Fixed footsteps being crazy loud
7 Years Ago
crouchwalk / jogging animations for when the player is holding a bow
7 Years Ago
Added Camera Controller and Created basic snapping to HEM methods
7 Years Ago
updated rock holdtype anims
7 Years Ago
updated player torch anims
7 Years Ago
tweaked view model torch anims
7 Years Ago
updated held position of torch
7 Years Ago
Added rock world model
7 Years Ago
changed world model rock prefab
7 Years Ago
fixed rock holdtype stand / attack anims
7 Years Ago
Disabled auto material import for some meshes
7 Years Ago
7 Years Ago
7 Years Ago
Fixed invisible shrub prefab.
7 Years Ago
Fixed wall prefab corner models
7 Years Ago
Server fixes
7 Years Ago
world models should use r_prop bone by default conditional models skin system (wip)
7 Years Ago
Temporarily added TestLevelTrees
7 Years Ago
Mismatched green on leaves125.
7 Years Ago
Organizing minor secondary trees
bot
7 Years Ago
LinuxDS Build 44
7 Years Ago
Removing derivative maps
7 Years Ago
updated anim controller for torch. Now contains lit idle / attack / hit triggers
7 Years Ago
new exported anims for the torch
bot
7 Years Ago
Linux Build 155
7 Years Ago
Fixid some missing materials on snow rocks, removed height blending from the shader as the normal map is doing most of the work now.
bot
7 Years Ago
OSX Build 128
bot
7 Years Ago
Windows Build 81