224,153 Commits over 3,684 Days - 2.54cph!

7 Years Ago
Do the SteamServer update tick actually in Update rather than in an InvokeRepeating copy. The problem with InvokeRepeating was that if the framerate tanked, InvokeRepeating just queued up, so at low framerates instead of getting less SteamServer .Update calls, we were getting 10,20, whatever per frame, tanking things even further. Also going by the recommendation in the Facepunch.Steamworks.Server code here to call update "at least once every frame".
7 Years Ago
Sync improvement experiments
7 Years Ago
Sphere, box, capsule collision shape entities used for triggers
7 Years Ago
Mission option instances return their phone numbers to the pool.
7 Years Ago
Merging in my server performance work so far.
7 Years Ago
ores have a smash effect when changing stages
7 Years Ago
spawn mine bomb cleaned up unit spawning refactored unit spawning some more Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity included circleinstanced shader disable units during setup that shouldnt autospawn
7 Years Ago
Increase max draw distance for Hammer
7 Years Ago
roads updated
7 Years Ago
jenkinsfile b10 because build server has no license
7 Years Ago
Fixed weather widget event icons lerping back to start positions when being re-used
7 Years Ago
Fixed menu button not setting gamestate correctly
7 Years Ago
More
7 Years Ago
UI layout fuckeries
7 Years Ago
"camera" text doesn't force render over 3D map view in hammer (same as 2d views)
7 Years Ago
Sales data aggregation Fixes
7 Years Ago
Fixed client errors.
7 Years Ago
ui mockups added inventory and ui mockups to node grid concept
7 Years Ago
input manager tweaks
7 Years Ago
Disabling graphics jobs Jenkinfiles 2017.1.0f1'
7 Years Ago
Fixed missing shader in standalone builds
7 Years Ago
Forgot a prefab in changeset 21249
7 Years Ago
Can hold down LMB to continously hit with hammer
7 Years Ago
Case sensitive rename (1/2) Case sensitive rename (2/2) Case sensitive rename (1/2) Case sensitive rename (2/2) Fixed possible exception when pausing
7 Years Ago
Disabled FollowCamera's "zoom to map" feature Various MapCamera tweaks WIP Overview map fog of war
7 Years Ago
Fixed wood world model collider rotation being off compared to visuals
7 Years Ago
Fixed slight grass displacement choppiness when moving Fixed dropped items not displacing grass when rotating (changed displacement mask to projection) Optimized grass displacement by separating moving and static meshes
7 Years Ago
Fixed burlap sack world models spazzing out
7 Years Ago
Latest data
7 Years Ago
Import sales data code
7 Years Ago
Fixed occlusion culling on roof parts
7 Years Ago
Picker selections in hammer use software skinning/lighting for studiomdl
7 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
7 Years Ago
Fixed comment input popping up for a frame when watching a replay
7 Years Ago
Fixed comments being visible in the main menu after leaving a replay
7 Years Ago
Rocket factory door LOD/COL/Prefab
7 Years Ago
Dressing backup
7 Years Ago
Washed lube off dropped items
7 Years Ago
Some more WebGL error fixes
7 Years Ago
Meta files Fixed some WebGL build errors
7 Years Ago
Dropped items displace grass around them
7 Years Ago
Updated compressed Pxc
7 Years Ago
More projects page cleanups
7 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
7 Years Ago
Dressing backup
7 Years Ago
Launch site warehouse awning and tweaks
7 Years Ago
Added play button to blog videos
7 Years Ago
Tweak
7 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
7 Years Ago
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)