198,790 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- UI
10 Years Ago
Added better debug control Disabled Lobby
10 Years Ago
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10 Years Ago
Added ActionChainData that the ActionChain forwards into all Actions, rather than just pushing in the Entity reference. This lets Actions "communicate" indirectly, where one Action can store some specific data, and the next Action in the chain can "act" on that data. Added Find Item Of Type Action to the mix, letting Cavemen find weapons when preparing for the hunt.
10 Years Ago
Switched skins to use categories for rareness/price, instead of setting each individually
10 Years Ago
Human tools max.
10 Years Ago
tweaked some prefab settings for the addons
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10 Years Ago
Windows Build
10 Years Ago
finished the prefabs for all of the military addons
10 Years Ago
Moving some sounds around
10 Years Ago
GC allocation reduction in Sound and Ambience systems Use a coroutine to stop/recycle sounds instead of invokes
10 Years Ago
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png Added "sysinfo" console command Added memory usage functions to native (cuz it doesn't work from Unity) Fixed warnings, spelling errors Bug reporter passed used memory stats
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Linux Build
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
GetMemoryUsedWorkingSet
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed GetMemoryUsedPrivate
10 Years Ago
Adding xlink to bootil
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10 Years Ago
Linux Build
10 Years Ago
Removing bootil
10 Years Ago
Fixed fuckup
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
System_GetMemoryUsedPrivate fix
10 Years Ago
Started adding analytics - player selected, game type and court
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10 Years Ago
Windows Build
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10 Years Ago
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10 Years Ago
Linux Build
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10 Years Ago
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10 Years Ago
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10 Years Ago
Updated bootil to latest
10 Years Ago
Added Bootil::Platform::GetMemoryUsedPrivate()
10 Years Ago
Missing steam_api dlls
10 Years Ago
Updated Arcade
10 Years Ago
Remove drag modifier input check in PlayerController rect selection
10 Years Ago
Default UIManager.isVisible to false
10 Years Ago
Reverting input manager to pre camera v3 state
10 Years Ago
Don't allocate cells / batches if collider batching is disabled
10 Years Ago
Disabled combat abilities being scored by DM for now due to bugs TOD Tweak
10 Years Ago
Emotes now have priorty which is used for weighted randomisation from the pool Added some new sounds for male idle, hunger and tiredness Moved GameStates and GameSpeeds enums to their own files Made GameState and GameSpeed properties static in GameManager