255,625 Commits over 3,990 Days - 2.67cph!

8 Years Ago
clear player vibration when exiting stage diff pixel debris types for each pixel
8 Years Ago
Weapon stuff
8 Years Ago
Don't destroy items if the pickup failed!
8 Years Ago
New mission type + some extra tweaks
8 Years Ago
More item work. Manifest.
8 Years Ago
Unit Collections will now store whether they were player created Party leader will now disband the party if they no longer have a hunt desire and the collection wasn't player created
8 Years Ago
upgrading road HEM
8 Years Ago
Progress
8 Years Ago
Fixed the no condition Invite to Party ability being exposed to UI
8 Years Ago
Various fixes and weapon stuff
8 Years Ago
save
8 Years Ago
WIP cloud layer mesh generation + particles
8 Years Ago
Added GameDateTime to persistence type model
8 Years Ago
Added reutilization of packed maps that are combined from same sources Moved packing folders; rebaked current sample Reorganized some code
8 Years Ago
Added invite to party ability to form party goal - a hunter will now form a party if a they have a valid unit nearby to invite Units will no longer automatically join parties (leaving goal in there for now in case this changes in future)
8 Years Ago
TimeManager shouldnt be saved with a timescale of 0
8 Years Ago
Tied automatic party forming to hunt desire and copied some of the considerations from the hunting module
8 Years Ago
Organizing files P2/2
8 Years Ago
Organizing files P1/2
8 Years Ago
started some MoveState tidy up
8 Years Ago
Weapon sound stuff
8 Years Ago
added SupportColour and SupportAreaColour color properties to BoardView for tile highlighting, set better but still placeholder colours.
8 Years Ago
Fixed the longstanding bug where attack hovering units after a tile or attacking unit doesn't show the attack cursor correctly
8 Years Ago
bullet sets proper final accel/friction/etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
Fixed some cursor image logic bugs, support cursor now correctly shows when healing and attack cursor when targetting a friendly unit with an AOE dmg
8 Years Ago
Fixed a bug where when in attack mode, you were unable to select another unit that had already moved that turn.
8 Years Ago
Remove orphaned meta file
8 Years Ago
More healing/friendly targetting tile highlighting. Started cleaning up AttackState.cs because
8 Years Ago
Added fadeout anim for notification prefab
8 Years Ago
Fixed some packing processor errors with missing textures Fixed packed texture assignment/replacement failing in some cases
8 Years Ago
Removed "Scaled" dateTime from TimeManager, added GameDateTime struct and replaced usages of scaled date time with either a simple day counter or GameDateTime
8 Years Ago
Entities can be replicated (no arrays) Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
More item stuff
8 Years Ago
Refactoring items for different metal types.
8 Years Ago
DProperties.Clear and DListView.SetSortable fix Fixed DListView_ColumnPlain (DListView.SetSortable(false)) having white-on-white styling Implemented DProperties.Clear properly
8 Years Ago
Fixed DListView_ColumnPlain (DListView.SetSortable(false)) having white-on-white styling Implemented DProperties.Clear properly
8 Years Ago
Revert sent_anim changes, dont want to change network protocol just yet
8 Years Ago
▍▌▍▊▋ ▄ █▊▉▅▍ ▆▋▄▋██▉ ▄▆▅▌▅█ ▋▌▆█ ▇▇ ▋▉▋▍▉▄▉▋ ▇▌▍▋ ▄▉▌▅
8 Years Ago
Switched sent_anim to CBaseAnimatingOverlay, allows use of Layer functions on "anim" type SENTs
8 Years Ago
▍█▇▄▊▋▇ ▊▌▌█▋▄▅▅▋/▆▋_▄▄▇▇▉▄▍▅▍
8 Years Ago
Update bindinggen, move some variables into native, doesn't work yet fuck knows why
8 Years Ago
More constructors, fix type name
8 Years Ago
merge from main
8 Years Ago
fixed NRE when uploading icons more approval junk
8 Years Ago
skin approval
8 Years Ago
▅▆▉▇ ▇▄▄▊▉▄▌ / █▆▆▇█▌█▆▇ ▅▌▉▅ ▉▍▄▇ ▉▋▊▊▍▅▆▇▅▅ / ▋▇▄▍▉█▅▅▇▉▄▇▋
8 Years Ago
wip tile highlighting for buff/heal of friendly units
8 Years Ago
Added Camera.onPopulateDrawList()
8 Years Ago
Added Quaternion.setInverse(), setNormalized()
8 Years Ago
Subtracting new ore nodes Network++