255,625 Commits over 3,990 Days - 2.67cph!
Added TMPro
Updated mission panel
Added race leader
Finished automated packed map generation when sources are modified
Added Vector4.applyQuaternion
added glass decal layer to glass shader so glass can have detailing and letters etc
added and updating whole building prefabs scene
office dressing end
office rooms vertex painting pass + baked .assets
scene2prefab
Office Desk / AC units scale fix
Added DatabaseCount action
Merge from ore_nodes
Network++
Added AppleTv to build
Appletv fix
Added Util.TryParseDateTime
Added optional `before` parameter for DatabaseQuery
Npcs are now more aware of cover points and in which directions they provide cover.
Healing tile scoring is now 15 + the amount we could heal for, so more wounded units get priority
Now shows mission outlines in race bar
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
AI will heal in some (basic) situations
Inherit permission properly
office dressing backup
scene2prefab
remove facepunch.steamworks include
tweaked player body color
strafe shot muzzle flash
Map editor fix for checkign existing filenames when creating new ones
remade DM3
remade DM2 map with new map DB settings
Party members can now get a target from the party leaders combat targets array, rather than just matching their leaders target
Tweaked some score values to make party behaviour more important that some social behaviours
Fixed units chopping down trees while holding sticks (they now drop what they're holding if they can't equip a needed tool)
-Bug 835
bradley pathfinding
bradley weapons
tonne of movement fixes and work
tweaked braking and boosting values slightly
diff crosshair design
crosshair shoot wobble
form # floating text
Building map colour coding handles units within floors
Basic owned building map colour tint
Locked independent join/create party logic behind the hunting unlock
-Units can still quit parties independently
UI polygons can be colour tinted. Moved building map code.