255,970 Commits over 3,990 Days - 2.67cph!
Fix crashes and test failues for array and ref marshalers
HeldEntity stores holdingOffset rather than using prefab child xform shite
▅▆█▍▍▋▇▋ ▆█▍▍█▋ ▍▊▊ ▊▇▄ ▍▋█▉▄▊█
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
Transfered servers to use new system
Serverlist fix
Latest data
Use new server stuff
disabling shadow casting on far rocks
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
Temp fix for bug when damaging forms as they spawn in
Small hut sleep positions
rebaked vertex colours for small pine tree
Fixed UnitAttachments runtime adjustment not accounting for missing offset data for the active attachment role
Adjusted stone club attachment offset data
Fixed DSE editor not showing considerations after a null element and preventing removal of the element
Removed null bonus from Goal.MakeFire
Disabled shadow casting on structures LODs
Updated FacepPunch Unity bits, nuked old report window
added some batch files for bot army, more headless player client stuff
Fixed ActivityNotificationElement button click NRE and not resetting .enabled
Fixed radial displaying two sets of conversation topic options (needs collating into radial levels/nested options)
the total for each sense now doesn't account for friendly units in order to stop people from waking up their fellow tribesmen until a more detailed solution has been found
Sales aggregaation per product
Proper sales stats from productid bucket
Smaller InView gizmos
Removing some debug bits
Added wheel rims and wheels now spin
viewmodel organisation - clean exports for some vms
Fixed case where RecentRuns UI wouldn't hide when changing stage
CommentAuthor now supports having no avatar
Merge branch 'master' of SpaceUsurperUnity
People should now go to sleep when they have low energy, even during the day
Fixed Conversations.GetTopics always returning false
Added ActivityTypeDefinitionEditor, shows keywords
Fixed badly named ActivityKeyword interface
Improved Acitivty Notifications UI widget
Cleaned up use of Unit.IsInView extension method in some UI widgets (enemy overlay, conversations)
Moved some DSE/Considerations editor stuff around