256,019 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Added GetResultsAsync Actual user numbers (not estimated) -UsersFraction Game bucket Use real UniqueUsers
8 Years Ago
Fix compiler errors with ref
8 Years Ago
Scene2Prefab shadow caster changes
8 Years Ago
And the managed side, now only ref and arrays fail
8 Years Ago
Latest Data Agg avg memory, avg gc, unique users
8 Years Ago
Fix intermediate returns on native side, remove dynamic_cast Remove IsAligned on MarshalResult (will now always use memcpy)
8 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
8 Years Ago
some quick AI optim, wip AI damage stuff
8 Years Ago
Tweaked build settings for local dynamic nav mesh.
8 Years Ago
Fixed gps line disable
8 Years Ago
Deleted the commented out, old hit % code, as it's now always 100%
8 Years Ago
Unit range/damage finding functions can now specify if they should include friendly damage or not, to be used by AI
8 Years Ago
dynamic line particles checked for pxc collision Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unsaved files
8 Years Ago
Changed path generation for race mission
8 Years Ago
testing rock_formation_f export without flatten hierarchy
8 Years Ago
Fixed pixels that haven't spawned counting as progress
8 Years Ago
Fixed non-player comments with the same text causing an exception
8 Years Ago
Alerts sent from server
8 Years Ago
Better step height for animals (helping them up stairs more easily).
8 Years Ago
We don't need uniques per year
8 Years Ago
Game Sessions Count
8 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
8 Years Ago
Prebaked experiments.
8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
8 Years Ago
charging particle effect code
8 Years Ago
tree source
8 Years Ago
Major refactor and improvement for WantsToBuySomethingNearby and CharacterContext
8 Years Ago
fixed chunk position bug pixelgroup pattern partial class for clarity
8 Years Ago
Profiling & optimization
8 Years Ago
Merge from main
8 Years Ago
Misc
8 Years Ago
Removed armory props
8 Years Ago
metas
8 Years Ago
Savas portals Stamina regen while walking at 50% (exposed on prefab)
8 Years Ago
metas
8 Years Ago
misc
8 Years Ago
Fix callsites, fixes #35
8 Years Ago
TOD particle at night hack to stop looping Skele FX, tweaks
8 Years Ago
Missing textures.
8 Years Ago
tree deform should mostly work, still room for lots of polish
8 Years Ago
Balance.
8 Years Ago
Weapon balance
8 Years Ago
graveyard night LUT fireflies
8 Years Ago
Blunts. Deleted some treasure.
8 Years Ago
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8 Years Ago
#if CLIENT
8 Years Ago
Merged /ReportingSystem
8 Years Ago
Player report populator
8 Years Ago
UnityEngine.Input
8 Years Ago
Updated keys_default