192,703 Commits over 4,049 Days - 1.98cph!
Killed a couple of ugly ferns, and committed some shrub wips so I don't lose them again!
More changes to HEM.
Made mouse input difference / maybe worse!
re-export torch world model & edited bow prefab
Nuekd some random FBX and building materials. Updated new log building pieces.
Changed terrain minimum pixel error to 5
reset positions of all world model weapon prefabs
World model attachment bone now defined by the weapon itself
changes to hold type anims & world meshes for correct weapon placement
Fixed seeker absorb rate, tweaked colours.
Can now reset after game over.
Re-organising builing assets.
Reduced rock count slightly
Protocol++
Color matched all rock materials (some got screwed up again by the most recent shader fixes)
Added server.ip variable (to bind server to specific ip)
Set shininess on all rock materials
Color matched (ish) sand rocks
Fixed rock shader being too dark
Created selectable interfaces.
Add a little keyboard wrapper that sends events instead.
Made updates can now move and delete edges and vertices.
Updating building test save
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
Oopsy, the save wasn't loading
Added BuildingTest scene - loads a saved building to test building component changes
Gravity strength can now be toggled, meaning the player has more control over their altitude.
Renamed OnHit to OnAttacked
Fixed players being killed after they respawned from attacks they sustained while alive previously
If player isn't alive on disconnect then remove them (don't just sleep)
Don't try to handshake multiple times
Default message initial size 64bytes (up from 16)
Fixed inconsistent mouse sensitivity.
Added FPS inputs to InputManager.asset
Fixed rcon strartup param - proper this time
Disabled tessellation in skin shader
Editor tool to show local player's eye line (for world model aim tweaks)
Fixed boltrifle world model being misaligned
Pickaxe world model
Fixed player thirdperson melee attack not playing
Temporarily altered build settings to test ShinySphere LP independently.
Added initial ShinySphere LP assets.
commited w_rock meta file
Plain and moss rocks now color matched.
Tree testlevel env settings brought more in line with the procmap.
Fixed footsteps being crazy loud
crouchwalk / jogging animations for when the player is holding a bow
Added Camera Controller and Created basic snapping to HEM methods
updated rock holdtype anims
updated player torch anims
tweaked view model torch anims