224,933 Commits over 3,714 Days - 2.52cph!

9 Years Ago
entity pie menu ordered properly drinking direct from catcher
9 Years Ago
- Added noob-simple tutorial text panel to Area0 - Restructured Area0 and Area1_1 hierachy to support level swapping again - ChangeLevel can now toggle specific objects
9 Years Ago
missed
9 Years Ago
Water Catcher loot panel wip
9 Years Ago
- Area0 boss now drops a specific loot item - Reworked Area0 to be more open and noob friendly - Mission items for Area0
9 Years Ago
Updated building block prefabs to use draw call batching
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9 Years Ago
OSX Build 775
9 Years Ago
Added AssetPool Improved draw call batching
9 Years Ago
Added Lion-El run anims & clips
9 Years Ago
Re-exported Lion-El anims & character with updated rig
9 Years Ago
updated Lion-El anims & rig
9 Years Ago
- Item Refactor - ItemSettings, Item and ItemView no longer abstract - Added ItemComponent - Resource renamed to CraftingMaterial - Containers renamed back to Resource (TODO : Add generic Container that Resource and others will derive from) - Resource, CraftingMaterial, Consumable and Equipment all derive from ItemComponent - Added Editor tabs for different ItemComponents
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9 Years Ago
VPK Build 476
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9 Years Ago
Linux Build 638
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9 Years Ago
LinuxDS Build 647
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9 Years Ago
Windows Build 551
9 Years Ago
* Possibly fixed a physics crash * Fixed glass PHX panels igniting when shot * Fixed a PHX material (zc_tube.vmt) having bad symbols * Fixed models/noesis/donut.mdl erroring to console when spawned
9 Years Ago
Drop into item contents
9 Years Ago
Added anim randomizer
9 Years Ago
Fix ZoneEditor not persisting the correct Biome enum
9 Years Ago
Selected item HUD cleanups
9 Years Ago
updating Lion-El run maya files
9 Years Ago
Cleanup
9 Years Ago
added water ripples to swamp scene, tweaked anim play speed
9 Years Ago
Updated barricade.wood to use the generic texture atlas
9 Years Ago
gibs for mining quarry @helk Also adding a missing texture for oiljack
9 Years Ago
Arid Biome + Palm FloraGroup. ZoneSeasons editor update tweak (fixed biome editing preview)
9 Years Ago
Added Lion-El run north
9 Years Ago
Updated quarry bucket collision Added Oiljack gibs
9 Years Ago
Merge from ZoneResources
9 Years Ago
Merge from main
9 Years Ago
Removing Colliders from Zone in all scenes
9 Years Ago
added yesterday's changes to unity. (lanterns, bottle, water)
9 Years Ago
Missing parentheses.. Doh
9 Years Ago
First pass at bullet flybys
9 Years Ago
- Added AddToStockpile Action - Added DepositItem Action - Added ConsumableView, ContainerView - Added Placeholder Sticks and Wood Views - Added Constructable SO - Cleanup/Fixes
9 Years Ago
Added selection history editor window Unified itemicon's smaller icon Show contents on vessel item icons
9 Years Ago
Building construction requirements groundwork
9 Years Ago
ItemDef - maximum draggable amount
9 Years Ago
Testing possible reliability fix.
9 Years Ago
Removed ResourceType from DispenserSettings.Item Added ItemCategories enum Reworked Harvesting a bit to use ItemCategories when finding the item to harvest
9 Years Ago
First version of an optimized custom draw call batching system
9 Years Ago
Building now derived from Item (which feels wrong, might rename Item to Entity?)
9 Years Ago
9 Years Ago
Fixed a dict lookup error in BeforeEditorTab Better handling of MinMax sliders (float rounding to decimal places)
9 Years Ago
Vastly improved handling of AssetEnums in BeforeEditor (no more crap in SelectAsset) Added Editor designs for Resource (Dispenser) Item management
9 Years Ago
Updated Lion-El rig file Added run south, south east & south west
9 Years Ago
finished ribcage lanterns and added ropes for lanterns. added animated bottles, tweaked water plane
9 Years Ago
Character select supports 2 player selection
9 Years Ago
Item containers can define the max stack size Can define item defs to never drop a world model version