225,862 Commits over 3,714 Days - 2.53cph!

9 Years Ago
Hopefully fixed weapons not reloading proper
9 Years Ago
fixed water subversion issues , tweaked fog
9 Years Ago
Tweaked rain-induced fog
9 Years Ago
- Made enemies less chatty
9 Years Ago
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
9 Years Ago
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc - Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you - Doubled the health Bouncers receive per-level - Loot containers now have 100% chance to spawn an item
9 Years Ago
Added new materials to character select prefabs.
9 Years Ago
Added weather test scene
9 Years Ago
Removed unused, unrigged characters
9 Years Ago
Switched frontend panels to prefabs
9 Years Ago
WIP. For Ian to add Lion-El.
9 Years Ago
Removed unused scene
9 Years Ago
Added LionEL character select prefab and added to select screen.
9 Years Ago
tweaks to semi-auto pistol idle animation
9 Years Ago
Rain FX remake. (Only calibrated for night atm)
9 Years Ago
protocol++
9 Years Ago
implemented roadsign jacket
9 Years Ago
Quick reverb tail and distant variation for semi pistol attack
9 Years Ago
merge into main
9 Years Ago
merge into main
9 Years Ago
updated icon
9 Years Ago
missing icon
9 Years Ago
updated loot tables & phrases
9 Years Ago
First pass at boar sounds
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
revolver slightly more common
9 Years Ago
Missed a bit
9 Years Ago
Added semi auto pistol! just like the p250 in legacy increased velocity of all ammo types increased shotgun damage
9 Years Ago
Added Unit+Sound with PlaySound method (takes a sound type enum param) SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above. Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
9 Years Ago
-FOV -some little debuglines display FOV cause the fancy handles sounded complicated.
9 Years Ago
-Added a UnitsManager based on AgentManager -Added a Tick to Units -And a new layer 'Senses' -little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
9 Years Ago
analytics
9 Years Ago
Fixed being able to wear hide boots over other shoes
9 Years Ago
Codelock gives a small electric shock on failure
9 Years Ago
These chicks is women... they like that all the time. https://www.youtube.com/watch?v=xauKgEX7PeQ
9 Years Ago
Fixed some tree normal textures not being set as normals Fixed exception on server join Fixed right click looting not working except in first loot container
9 Years Ago
cleanup, male and female humans merged into a single file for now
9 Years Ago
CommunityEntity: Make images invisible before loading from URL CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
9 Years Ago
CommunityEntity: Make images invisible before loading from URL CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
9 Years Ago
Sky parameter fixes
9 Years Ago
-Plastic is the devil (merging main, in a spanking new workspace -_- )
9 Years Ago
▌ ▉▉▌▄▊█▊ ▇▅▇▌▄▅▊▅▋▄ ▄▉█▉▉▅▅
9 Years Ago
FOR FUCK SAKE bouncer prefab !A workerbot particle
9 Years Ago
Updates
9 Years Ago
Test for spears/arrows dropping from destroyed parents
9 Years Ago
Added player flag VoiceMuted for mods Added player flag ThirdPersonViewmode for mods
9 Years Ago
Fixed bow (and probably a bunch of other stuff)
bot
9 Years Ago
Linux Build 652
bot
9 Years Ago
LinuxDS Build 663