240,001 Commits over 3,837 Days - 2.61cph!

9 Years Ago
added OnAnimationEvent AttackHit to terrorbird, sabertooth and mammoth
9 Years Ago
Road network generation tweaks
9 Years Ago
Igor's special triggers material changes / rally meter count Started refactoring special code
9 Years Ago
added wip speakers to test_court
9 Years Ago
created low poly speakers and baked out from high, starting texturing
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9 Years Ago
Automated Linux DS Build #231
9 Years Ago
Fixed rocks sometimes spawning on warehouse quarry
9 Years Ago
Fixed floaty arid / beach trees
9 Years Ago
- Stuff
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9 Years Ago
Automated Windows Build #231
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9 Years Ago
Automated OSX Build #231
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9 Years Ago
Automated Linux Build #231
9 Years Ago
* Added vphysics sources
9 Years Ago
* GitSync * Added CGet->SteamGameServer()
9 Years Ago
Changed some item slot + pool flags
9 Years Ago
Removed NavMeshObstacles on bush prefabs because death
9 Years Ago
Group+Knowledge lazy CanFindItemOfType Item Desire fulfilment check supports ItemType Added Socialise goal and "wave at" goal plan
9 Years Ago
FOR FUCK SAKE missing prefab
9 Years Ago
▉ ▄▋▊▊▍▌▉▉▋▄ ▌▌████/▅▆▅▋▋▆▋▊▋▋ ▇▆▄▍▆▉/▊▇▍▇▉▋▍▉ ▉▉▋ ▊▍▅▊ ▉▌▆▊ ▄▌▍▌▋▍▄▍ ▆▉▇█ ▋▌▇▆▅█
9 Years Ago
made eyes bigger in prefab blend shape, temp hack will get lost when characters are rebuilt (but super quick to manually change)
9 Years Ago
atmos 19 edit
9 Years Ago
Terrain carve was to wide in some dungeons
9 Years Ago
added interaction points
9 Years Ago
TOD Time based wakeup at start for cave peoples. Tweaked Sit By Fire related stuff a bit, but still feels a bit broken.
9 Years Ago
Dungeon updates - some splat painting over and polish, prefab conversion Brighter snow biome rock colour @petur Pipeline pylons collider update Fixed powerplant chimneys ladder space being too narrow Fix for RUST-434, RUST-493, RUST-545 Removed dynamic batching from some dungeons rocks 'Add to heightmap' added to open air sewer prefabs
9 Years Ago
Ocean shader tweaks Drop items if DepositToBuilding fails (haaaaack)
9 Years Ago
Building.RequiresItem also checks requirement amount
9 Years Ago
should play anim when crafting(untested)
9 Years Ago
- Added floating text for resource depositing (still need to move the triggering out of it out of the action) - Made a raft prefab
9 Years Ago
carry logs on shoulders
9 Years Ago
Added a Boost Energy Timer coroutine to TribeStartAre (set to 10 second timer now). This causes the cavemen to wake up after 10 seconds.
9 Years Ago
- Added IslandDetails static class to get info about the specified island - Added a new NearestIslandLocator script to camera which broadcasts events when the nearest island has changed - Added Island info UI to show the resource info of the current island - Added fade in/out to island info UI
9 Years Ago
Ocean Placeholder was missing Material reference. I set it to the same as Ocean->Water in Island0001 uses.
9 Years Ago
Merge from 8_splat_support
9 Years Ago
Grass tinting support (temp fix)
9 Years Ago
Added Confidence in Decision consideration to a few goals and goal plans.
9 Years Ago
sticks rocks and berries have better view offset
9 Years Ago
Fixed scoring of Confidence In Decision. Added min/max score bounds. Added score modifier option to scale the score.
9 Years Ago
- Removed debug spam from MoveTo action
9 Years Ago
- Depositing
9 Years Ago
Massive island got more massive and refactored. Cleanup
9 Years Ago
Island 5 source
9 Years Ago
water edge shader tweak, feel free to revert petur crappy test wave mesh
9 Years Ago
9 Years Ago
island-0005
9 Years Ago
Fixed terrain visuals not updating when terrain config was changed (e.g. splat colors) Fixed snow painting and visuals
9 Years Ago
- Deposit resources action work
9 Years Ago
Merge from 8_splat_support
9 Years Ago
- Started storage containers
9 Years Ago
Added latest effect packages