240,000 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Break current goal in Agent.ClearGoals
9 Years Ago
Don't complete sit/sleeps
9 Years Ago
Added admin.serverinfo Added admin.bans LogType.Assert is handled console.tail + console.search return json
9 Years Ago
Tweaks
9 Years Ago
Units drop all items on death
9 Years Ago
Entity.PreDestroy re-parents any child entities
9 Years Ago
Scrapped the building construction states and skins system, driving new animator building stuff from construction completion %
9 Years Ago
Define earner value in definitions
9 Years Ago
added a complete state
9 Years Ago
split up tent basic into anim and setup a controller bld_TentBasic constructionComplete
9 Years Ago
starting tent basic building setup
9 Years Ago
I dont know why this is a merge
9 Years Ago
Data save to be sure
9 Years Ago
Changed BuildingStates enum bitshifting to not use power of 2, seems to fix our filering
9 Years Ago
Dreadora - Rig update, 1st pass skinning
9 Years Ago
Removed debug log in Building, added None value to BuildingStates for testing
9 Years Ago
Updated scene
9 Years Ago
Added bar / Igor effects Removed DOF on CC court
9 Years Ago
created elvis_special_speakers for hero special
9 Years Ago
-buildings now build, and they also take the time specified on them.
9 Years Ago
Construct Interaction and Action tweak
9 Years Ago
- scene
9 Years Ago
- Entity tracking + container stuff - Island stuff
9 Years Ago
Water treatment plant backup
9 Years Ago
Tweaks to Sleep weights. Unit+Items reports error when attachmentpoints was null (breakpoint on error log in here until we catch the error please @maurizio @billowe ).
9 Years Ago
Test for NRE on attachment points for items (they seem to sometimes be null).
9 Years Ago
Adding another replacement attempt to unit personality's GetBehaviourDescription.
9 Years Ago
added dylan's igor2 effect
9 Years Ago
- Some audio stuff, selection stuff.
9 Years Ago
starting and stopping sleeping is no longer quite as bad
9 Years Ago
Fixed weather not changing properly A bunch of tweaks to managers, removed "is debug" scene toggle crap Added WeatherParticles component, a quick hack to disable particle FX in children based on wetness value of incoming weather
9 Years Ago
- Increased people collider size - Cloud tweaks - Disabled some debug spam
9 Years Ago
Water treatment plan level design update wip Trainyard backup Wall prefab addition
9 Years Ago
improved clipping of female clothes
9 Years Ago
- Added a couple of people sound effect files - Reexported music to remove silence at start
9 Years Ago
people play hammer animation when building
9 Years Ago
- Resource harvesting stuff
9 Years Ago
- Stat transfer modifier WIP - More resource gathering stuff - Reworked the way stat mods work
9 Years Ago
Increased sleep energy gain rate
9 Years Ago
Sleep disables DM, clears goals
9 Years Ago
Missed a bit
9 Years Ago
Removed graphics option for water Added sabertooth to temperate spawn table Added bushes to temperate decor spawns, also re-exported and fixed naming to play nice with our SPM processing Added SMAA to graphics options presets
9 Years Ago
Fixed ActionChains not taking new elements
9 Years Ago
FOR FUCK SAKE tweak flame particle FOR FUCK SAKE fix error in left punch attack
9 Years Ago
Fixed bug where EntityName would sometimes be null due to wrong test in Entity's implementation of that property.
9 Years Ago
Updated mine special. Added pushback / health damage
9 Years Ago
- Actions now have a Begin and Cancel functions - Actions can now be queued with shift
9 Years Ago
- Added interaction radius to BaseEntity and made a stone prefab - MoveTo action now takes an optional stop radius (based on entity radius)
9 Years Ago
- Added middle mouse drag to camera
9 Years Ago
- Reduced particle count of clouds