255,019 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Fixed bad toggle in collabs debug
8 Years Ago
Added CollaborationSettings data type, refactored related Actions and UnitComponent API Added some Collaborations data to the debug tools panel Fixed game only starting with 4 people when loading from main/standalone path Fixed bad getter in ManagerSingleton.Instance causing some Mangers to be created twice when ru?nning the game from a Zone scene in editor
8 Years Ago
More
8 Years Ago
Refactor
8 Years Ago
Container UI wip
8 Years Ago
Added NavMeshObstacles to the two fire building view prefabs
8 Years Ago
First draft of Breed Collaboration Cleaned up how we manage expired Collaboration Requests and Social Invitations
8 Years Ago
atmos 27 edits
8 Years Ago
fixed some issues with the attacks while running not facing fowards and the torso twisting resetting while pausing. removed if (TimeManager.GameSpeed == GameSpeeds.Frozen) return; from lateupdate as the code after was still requried to run while paused in order to offset the bone rotation
8 Years Ago
Menu UI "New Game" button hook up
8 Years Ago
progress backup
8 Years Ago
Hitting the L key should no longer restart the game (was only implemented for quick testing).
8 Years Ago
More
8 Years Ago
Removed unnecessary use of static fields in managers (now expose static properties that access the fields via the singleton instance). EntityComponentSystems inherited from a Singleton class not managed by Unity, thus it's internal instances wouldn't null on scene unload, added a Shutdown routine to fix this. RestartGame functionality now works.
8 Years Ago
More inv
8 Years Ago
Network++
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Copy script update
8 Years Ago
█▋▋▍▌█ ▅▌▆ ▆▆▄
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
▉▍▉▋▊▍ ▌▌▋ ▊▆▅
8 Years Ago
Added some IsNetworked checks to stop character moving at double speed in CLIENT+SERVER mode
8 Years Ago
not sure why this changed, if the wolf was broken this might fix it
bot
8 Years Ago
Automated Linux DS Build #434
8 Years Ago
Capped the max number of inputs going to the server into a 1 second window.
bot
8 Years Ago
Automated Windows Build #434
8 Years Ago
Replaced byte IDs with ushort IDs. We were always living on the edge a bit with only a 128 (half the size of byte) allowance to determine ID ordering.
8 Years Ago
Updated SourceSDK content
8 Years Ago
Just some basic built-in network emulation
bot
8 Years Ago
Automated Linux DS Build #433
bot
8 Years Ago
Automated Windows Build #433
8 Years Ago
Decoupling simulation and adding input redundancy to guarantee delivery.
8 Years Ago
▌█ ▍▇▅█ ▆▍▆▅ ▄▉█▍ █▊▊█
bot
8 Years Ago
Automated Windows Build #432
8 Years Ago
▌▄▇'▋ ▄▆▅▍ ▉▌▉ ▄▌▄▌▌█▊ █▉▉▄▌ █▋▉ █▉▇▄ ▄█▅▇▉ ▋▇▌█▅▍ ▋▇▌▆ █▊▍▊▄▇▇ ▆▇▄▋ ▅▍▄█ + ▋▊▉█▋▄▍ ██ ▅▉▉ ▆▇▊ ▌▋▄▅ ▆▌▉ ▍▆▋▋▅ ▋▇▋▉█▌▍▇▆
bot
8 Years Ago
Automated Linux DS Build #431
bot
8 Years Ago
Automated Windows Build #431
bot
8 Years Ago
Automated Linux DS Build #430
bot
8 Years Ago
Automated Windows Build #430
bot
8 Years Ago
Automated OSX Build #430
bot
8 Years Ago
Automated Linux Build #430
8 Years Ago
▉▄▆▆▅▇▇ - █▇█▊▉▊ ▊▋▆▇▍ ▊▇█ ▌▄▌█▄█▌▇▊ ▊▇▍ ▉▍▄▅▊▊▄▆▊▇, ▊▍▊▄▄▇▄ ▅█▇▌█▋▄▇▌ ▅▌ █▅▋ ▋▇▉▅▊▋▄▋ ▇▉▄▌██▍▌ ▍█ ▉▆▉▆▍▅_▅▆▍▋ * ▌█▆▌▉▊▌ ▉▄_▍▇▉▍█▅▌▋▊.▆▊█ & ▄▅▇▌▌ ▅ ▉██▍█▋▆ ▍▌▆▅ ▆▌ ▉▇▋ ▄▅▄▇ * ▅▄▅▇▉▍▇ ▇▌▆▌ ▄▊█▇▅▉▍▍▋ ▊▉▆▉ ▊▇ █▄▄▆ ▅▆▌█ ▄█▇ ▄█ ██▍▄▉█▅▊▇▅▅ ▅▄▅▆ ▋▊▌▉▋▅▉ * ▆▇▉▅▉ ▅▅▇▌ ▌██▉▇▋█▊▄█▋▄ ▍▌▄▅▄▊▋█▊ ▋▇▇▌▅ ▉▉█▌ ▍█▄▇▆▊▉▊▌
8 Years Ago
More container/inv work, protobuf. Inv debug.
8 Years Ago
8 Years Ago
8 Years Ago
Item containers/inventory basics and some bugs
8 Years Ago
Corpse decay/dispenable tweaks
8 Years Ago
Human corpses provide raw meat