239,366 Commits over 3,837 Days - 2.60cph!

9 Years Ago
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9 Years Ago
Bucket of fixes for signs/banners
9 Years Ago
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9 Years Ago
Thrown weapon fixes
9 Years Ago
cleaned up temple ref folder
9 Years Ago
YAMfM
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed a bunch of bugs with SmartObject subscriptions (now SmartSubscription)
9 Years Ago
Fixed index range errors in Stat+Tickable
9 Years Ago
- Removed some shit from town scene
9 Years Ago
- LevelBuilder now waits until the next frame, after receiving level generation success event, before setting up the mission to work around the DunGen beta issue
9 Years Ago
- Can no longer damage off-screen stuff
9 Years Ago
- Can now specify a range that mission objects will start to be tracked by the on screen arrows. Once "discovered" an item will always be tracked, regardless of distance. - Collect mission now hides arrows until items are nearby
9 Years Ago
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers Added water fallback to lowest quality if GPU-based sim is not supported Tweaked water local reflection to be slightly faster; longer vertical reflections far away Merged in changes from Before; renamed shaders, minor refactor
9 Years Ago
Quick fix for high external gate sounds
9 Years Ago
update loot tables
9 Years Ago
grenades can stack to 2
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
grenade throw distances unified grenades are a lot more predictable, less bounce, more friction
9 Years Ago
Updated rock vm source
9 Years Ago
Made external high walls more expensive
9 Years Ago
Remaining batch of Owl anims Added all anim events, clips, rig & optimisation settings
9 Years Ago
Gates icons
9 Years Ago
Holosight hasn't got condition
9 Years Ago
-GC optimization for IM, and a bunch of Profiler samples. -YAMfM
9 Years Ago
Fixed wrong skin count in blueprints
9 Years Ago
- Lowered the minimum amount of cash enemies/crates can drop to increase the variety
9 Years Ago
- Massively increased the range of coin suck-in - Added a very small random delay before suck-in activates so you can see coins before they're sucked in now the range is bigger
9 Years Ago
Skin fixes/tweaks
9 Years Ago
Phrases/Manifest/Loottables/Phrases
9 Years Ago
Stat modifable/tickable uses dict instead of grouping. This kills the GC.
9 Years Ago
Rain 2.4 Launcher effect tweaks Generator Smoke effect for Vince.
9 Years Ago
- Placeholder collect item made a bit more obvious with rotation and can now be collected
9 Years Ago
Steam item icons
9 Years Ago
sign icon renders
9 Years Ago
- LevelBuilder now calls initialise on each room's Room script, which then handles it's own initialisation of spawners etc
9 Years Ago
merge from main stone_gate implementation removed some older anim prefab
9 Years Ago
UNITY_EDITOR
9 Years Ago
Updated owl prefab + config
9 Years Ago
- Added Room script to all Factory rooms - Updated prefabs/scene
9 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
9 Years Ago
Updated some Owl metas Owl Prefab + controller Added to anim viewer Deleted all the extra materials and textures
9 Years Ago
Icon tweaks
9 Years Ago
skin icons
9 Years Ago
Stat.UpdateModifiers() profiler sample
9 Years Ago
Removing old skinmesh gate files that we don't need anymore
9 Years Ago
wood gate lock position fixed
9 Years Ago
merging changes from gate_anim