255,044 Commits over 3,990 Days - 2.66cph!
Fixed babies not being correctly spawned and held by the mother after birth
Reproduction data tweaks for most animals
Perception refactoring and senses trigger
Reproduction data tweaks for testing, minor ticking cleanup
People who eat mushrooms in they find in the woods no longer wander around looking at their hands long after the effects have worn off.
Effect descriptions keywords support
forgot to re-enable one more thing!
disabling cheats and fixing another ui bug
testing another fix for multi eating bug
Music now fades out rather than crossfades, and other music tweaks
Added TribeActivityTrigger, TribeMemberActivityTrigger. Replacing ActivityTrigger
Desire related mood Effects no longer expoed to player
Cleaned up some Triggers.
Added crossfade to MusicManager.
Correcting articles in front of vowels. Untested for now, and unsure whether we really want to do this (as it proved a wee bit complex), or if we just want to have a keyword for it instead... Hence I branched it.
EntityManager.Tick tweaks
Don't tick components on destroyed entities
ECS tick only removes old components once a complete tick has been completed
Fixed Triggers grouping in DataBrowser
ActivityNotificationsWidget no longer uses a Queue, always shows newest notfiication on top
freezing hot and cold emotes
Forced color grading to be enabled
Fixed invalid decor reference (RUST-1225)
cough anim with triggerCough
ActivityManager holds an ActivityTypeDefinitions asset, acting as a database for enum data mapping (activity string templates, namely)
Some Reproduction cleanup, added Activity generation for pregnancy
Fixed UnitSettings.Create not adding the Unit to the created group when none is supplied
Keywords stuff
Log error when referenced decor folder is empty
Automated Linux DS Build #424
updated buildings to be the same scale (~1 instead of 0.01) and all use the same animation controller system
Keep displayed and reported performance data separately
Update FPS counter in menus as well (only exclude menu FPS from reported stats)
Automated Windows Build #424
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Better frame rate independence for fully automatic weapons
Automated Linux DS Build #423
Automated Windows Build #423
Automated Linux Build #423
* Fixed a crash when dynamic props are created too early
* Switched ClientLeafSystem from ushort to uint (from upstream)
tortoise source
drums
human latest
tortoise model and animation improvements