255,048 Commits over 3,990 Days - 2.66cph!
Added trimming support to path interpolator
Improved power substation spawning
Spiral stairs block - proof of concept
boar child and clicked ragdoll button on deer as I forgot for last checkin
Waking up from sleep tweaks
Food Need, Human-Food module tweaks
Minor senses formatting
Fixed AI modules being installed multiple times
Fixed empty spawn filter (errors)
missed files from last checkin
elder female view model properly setup (to use the regular adult) so no longer uses the child
Improved standard lighting extension support for rust/std shaders; forward cases
Added vpos to free up one interpolator in certain cases
Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible
Added dither opacity mask base component (singleton) to main camera prefab
Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
revert because my merge broke it
deer yooth material update - deer yooth material update
this merge.....
Removed driftwood from arid beaches
Building topology once again blocks all decor
Better biome transitions, fixed random lone palm trees
fixed digitalcamo skin messing up holosight
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge
Various Desires TODO/comments
RUST-1254 Fix attempt stone doorway
RUST-1255 Fix attempt ladder hatch
Unit age/gender scale data moved to Aging component parameters
Fixed missing topology texture on power_sub_big_1
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
Roads appear a bit more grounded
further fixes to MT Tunnels
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
Fixed holes in tunnel slope section
Military tunnels signs models and textures
MT Scene Update
rocks_ms_atlas_snow uses rust shader
Fixed fucked up variable name in FlameThrower.cs
split child in to male and female
Fixed power substation rotations
Tweaked power substation terrain adjustments
Pylon paths end at border of radtowns (required for big power substation placement)
Added map toggles to terrain placement scripts
Disabled alpha mask copy for power sub stations
Fixed another invalid decor path (arctic_bushes in forests)
ProjectVersion.txt (update your editor to p1 or don't commit this file guys)
Made error message from invalid decor less spammy (only logs once)
Power substations baseline, still needs work (RUST-1171)
Fixed bus stops not shaping terrain (RUST-1170)
Some more descriptive error messages when procedural scripts are set up incorrectly
udpated sabertooth with HIT boxes and noticed loads of bones that shouldnt be there so fixed that too