255,048 Commits over 3,990 Days - 2.66cph!
Deleting more tree stuff.
Automated Linux DS Build #408
Automated Windows Build #408
started adding influence maps and debug view of them
Automated Linux Build #408
Fix use of null m_pVehicle in CFourWheelVehiclePhysics::SetDisableEngine
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
TrySetCurrentGoalPlanVariant stuff
Renamed BeforeDebugObject to DebugToolsObject, fixed Instance property
vm f1 grenade drop & attach anim source
Builder, attempt to detect freezes
Reorderable unique-ness fix
Fixed NRE in PlayeProgression
Added a downsampled source toggle to our custom bloom; made it 25% faster
Added bloom debug option
Moved gate closing in ECM
TraitSettingsEditor cleanup
Fixed layer toggle with no name in F1 tools
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
Added AIModuleSettingsWrapper, holds weight, stored in DecisionMakerParameters and TraitSettings
Removed Weight from Goal and GoalPlan data
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
Added non drawing graphic for imageless raycast ui
Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
PositionLerp and BoneFollower no longer conflict with each other on parented entities
Projectiles can be picked up immediately after they hit something
Remade Zone object in smartobject_test scene, which fixes weird warnings (ty Unity you mentalist)
Fixed revz not default to 1 when client cfg is missing
hair movement slimplified and works. need to check see if it breaks instancing. added hair caps under the hair that dont get animation to stop flesh poking out
satchel charge model, materials and textures
Modal popup hover state fix
changed beancan material values
Nuked some old cosiderditions (new word)
Attempt at fix for TSSAA flickering while changing items (RUST-1186)
Conditions and Considerations both implement the same BlackboardReadKeys property pattern as ActionSettings
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)
Items have physics re-enabled when dropped by dead units \o/