255,048 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Deleting more tree stuff.
bot
9 Years Ago
Automated Linux DS Build #408
9 Years Ago
Fixed the merge
bot
9 Years Ago
Automated Windows Build #408
9 Years Ago
started adding influence maps and debug view of them
bot
9 Years Ago
Automated OSX Build #408
bot
9 Years Ago
Automated Linux Build #408
9 Years Ago
Fix use of null m_pVehicle in CFourWheelVehiclePhysics::SetDisableEngine
9 Years Ago
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9 Years Ago
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
9 Years Ago
cactus decor params.
9 Years Ago
Fixed UI errors
9 Years Ago
More
9 Years Ago
TrySetCurrentGoalPlanVariant stuff
9 Years Ago
Final cactus lineup.
9 Years Ago
Agent+Behaviour cleanup
9 Years Ago
Renamed BeforeDebugObject to DebugToolsObject, fixed Instance property
9 Years Ago
vm f1 grenade drop & attach anim source
9 Years Ago
Merge from Parallel DM
9 Years Ago
Builder, attempt to detect freezes
9 Years Ago
Reorderable unique-ness fix
9 Years Ago
Module lists are unique
9 Years Ago
Fixed NRE in PlayeProgression
9 Years Ago
Added a downsampled source toggle to our custom bloom; made it 25% faster Added bloom debug option
9 Years Ago
Moved gate closing in ECM
9 Years Ago
More editor, data save
9 Years Ago
TraitSettingsEditor cleanup
9 Years Ago
Started bomb mission
9 Years Ago
Fixed layer toggle with no name in F1 tools
9 Years Ago
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
9 Years Ago
Data save
9 Years Ago
Added AIModuleSettingsWrapper, holds weight, stored in DecisionMakerParameters and TraitSettings Removed Weight from Goal and GoalPlan data
9 Years Ago
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
9 Years Ago
Added non drawing graphic for imageless raycast ui Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
9 Years Ago
9 Years Ago
PositionLerp and BoneFollower no longer conflict with each other on parented entities Projectiles can be picked up immediately after they hit something
9 Years Ago
Merge from main
9 Years Ago
Remade Zone object in smartobject_test scene, which fixes weird warnings (ty Unity you mentalist)
9 Years Ago
Fixed revz not default to 1 when client cfg is missing
9 Years Ago
hair movement slimplified and works. need to check see if it breaks instancing. added hair caps under the hair that dont get animation to stop flesh poking out
9 Years Ago
satchel charge model, materials and textures
9 Years Ago
Modal popup hover state fix
9 Years Ago
changed beancan material values
9 Years Ago
Code compiles again!
9 Years Ago
Nuked some old cosiderditions (new word)
9 Years Ago
Attempt at fix for TSSAA flickering while changing items (RUST-1186)
9 Years Ago
Conditions and Considerations both implement the same BlackboardReadKeys property pattern as ActionSettings
9 Years Ago
Knob Head
9 Years Ago
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)
9 Years Ago
Items have physics re-enabled when dropped by dead units \o/