249,450 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Merge from main
10 Years Ago
Rain overlay takes water and wetness into account
10 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
10 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
10 Years Ago
re-exported trees and background trees material to hopefully fix broken issue
10 Years Ago
re-exported broken plastic files (trees, water)
10 Years Ago
Updated tags
10 Years Ago
Fixed tags
10 Years Ago
added "temp" layer for ian
10 Years Ago
tweaked animal animation speeds.
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10 Years Ago
Windows Build
10 Years Ago
merge from main/distantbooms2
10 Years Ago
merge from main
10 Years Ago
Only calculate the distant sound crossfade on sound init for now
10 Years Ago
Roadsign armor jacket
10 Years Ago
Distant gunshots and explosions round 2
10 Years Ago
build settings
10 Years Ago
Forgot the implementation of the ambience wind intensity check
10 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
10 Years Ago
Fixed bootstrapping taking a very long time on OSX
10 Years Ago
FloraPrefab OnEnable stuff removed, new FloraPrefabs and RockPrefabs now register with ZoneSeasons for their material setup SpawnHandler tick now measured in TOD Hours (using TOD_Time.OnHour) Removed TerrainMeta Awake() logic, Init now called from the parent Zone Added Pine Tree Item + Resource asset Spawn tinkering
10 Years Ago
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
10 Years Ago
Merge from main
10 Years Ago
Added placeholder rain sounds
10 Years Ago
Updated RustNative
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Linked sqlite3 on OSX Added sqlite3.c to build on Windows and Linux
10 Years Ago
Moved frontend items into panel
10 Years Ago
RustNative update
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Export the sqlite functions on Windows
10 Years Ago
Added custom editors for SpawnHandler, GrassSpawn and DecorSpawn (YAY REFRESH BUTANS) Re-worked SpawnPopulation to support spawning ItemSettings assets via their Create() method Added ItemSettings.Create() overload with transform params Added some test spawn assets for trees and berry bushes NRE checks on some delegates in PlayerController
10 Years Ago
Before/SpeedTree*: changed Smoothness/Transmission map to TintMask/Transmission map; added support for masked tinting
10 Years Ago
Merge from main
10 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
10 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
10 Years Ago
Added separate rain and snow getters to the climate class
10 Years Ago
3rd person animations for Howling like a wolf
10 Years Ago
Merge from main
10 Years Ago
Updated RustNative
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
10 Years Ago
re-exported water material
10 Years Ago
re-exported trees with vertex alpha on top
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build