249,451 Commits over 3,959 Days - 2.63cph!
Fixed warnings
Do a assetdatabase refresh before generating manifest
Made SceneSaveHook not shit
Updated ItemView/ResourceView and BuildingView with custom handles for SO interaction distance
Moved AttachmentPoint transform offset handling to ItemView, updated custom Editor with buttons to copy/save the current transform data for each AP
twaeked swamp partical system
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
added particle fog to swamp court scene
Fixed dropping items between the grid in loot panels
Fixed wooden storage lock fuclups
Reset IdleDestroy timer on dropped items when stack added
FOR FUCK SAKE workerbot prefab
Refactoring, cleanup and fixes
Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
- More placement of workerbots
FOR FUCK SAKE workerbot rig to fix missing arms
!A workerbot anim controler with idle placeholder
Updated character select prefabs
Fixed shaky ball on Igor serve
Added some temporary sound effects
- Workerbots now use their cutting effect tool in random bursts
- Placed some workerbots throughout areas of 1-1
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
Added Lion-El backhand volleys & events
Dropped items combine and stack on collision
Updated test scene for frontend
Fixed greenbox scene
Moved Spawn/Decor/Grass assets into Resources/Settings/World
Updated Candelight Handles (maur
New frontend scene. Adjusted character shader and character materials.
added correct water normal texture
added temp texture to water normal
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
tweaked background trees to be a bit more visible and starting to pull in a skybox colour more for depth
changed all lights in scene to ignore celeb cam and celeb cam right
Added TerrainCollision to CraggyIsland
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
TerrainConfig ref stored in BiomeSettings, updated ZoneEditor to make sure any TerrainMeta components in children have their config refs updated when changing Biome