249,457 Commits over 3,959 Days - 2.63cph!

10 Years Ago
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc - Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you - Doubled the health Bouncers receive per-level - Loot containers now have 100% chance to spawn an item
10 Years Ago
Added new materials to character select prefabs.
10 Years Ago
Added weather test scene
10 Years Ago
Removed unused, unrigged characters
10 Years Ago
Switched frontend panels to prefabs
10 Years Ago
WIP. For Ian to add Lion-El.
10 Years Ago
Removed unused scene
10 Years Ago
Added LionEL character select prefab and added to select screen.
10 Years Ago
tweaks to semi-auto pistol idle animation
10 Years Ago
Rain FX remake. (Only calibrated for night atm)
10 Years Ago
protocol++
10 Years Ago
implemented roadsign jacket
10 Years Ago
Quick reverb tail and distant variation for semi pistol attack
10 Years Ago
merge into main
10 Years Ago
merge into main
10 Years Ago
updated icon
10 Years Ago
missing icon
10 Years Ago
updated loot tables & phrases
10 Years Ago
First pass at boar sounds
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
revolver slightly more common
10 Years Ago
Missed a bit
10 Years Ago
Added semi auto pistol! just like the p250 in legacy increased velocity of all ammo types increased shotgun damage
10 Years Ago
Added Unit+Sound with PlaySound method (takes a sound type enum param) SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above. Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
10 Years Ago
-FOV -some little debuglines display FOV cause the fancy handles sounded complicated.
10 Years Ago
-Added a UnitsManager based on AgentManager -Added a Tick to Units -And a new layer 'Senses' -little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
10 Years Ago
analytics
10 Years Ago
Fixed being able to wear hide boots over other shoes
10 Years Ago
Codelock gives a small electric shock on failure
10 Years Ago
These chicks is women... they like that all the time. https://www.youtube.com/watch?v=xauKgEX7PeQ
10 Years Ago
Fixed some tree normal textures not being set as normals Fixed exception on server join Fixed right click looting not working except in first loot container
10 Years Ago
cleanup, male and female humans merged into a single file for now
10 Years Ago
CommunityEntity: Make images invisible before loading from URL CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
10 Years Ago
CommunityEntity: Make images invisible before loading from URL CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
10 Years Ago
Sky parameter fixes
10 Years Ago
-Plastic is the devil (merging main, in a spanking new workspace -_- )
10 Years Ago
▌ ▉▉▌▄▊█▊ ▇▅▇▌▄▅▊▅▋▄ ▄▉█▉▉▅▅
10 Years Ago
FOR FUCK SAKE bouncer prefab !A workerbot particle
10 Years Ago
Updates
10 Years Ago
Test for spears/arrows dropping from destroyed parents
10 Years Ago
Added player flag VoiceMuted for mods Added player flag ThirdPersonViewmode for mods
10 Years Ago
Fixed bow (and probably a bunch of other stuff)
bot
10 Years Ago
Linux Build 652
bot
10 Years Ago
LinuxDS Build 663
bot
10 Years Ago
OSX Build 790
10 Years Ago
Spears/Arrows stuck in objects will now fall out when object is destroyed
bot
10 Years Ago
Windows Build 564
10 Years Ago
tweaked the semi_auto pistol animations
10 Years Ago
Updated View AttachmentPointOffset data for stick, axe, spear, log, basket and rock