248,579 Commits over 3,928 Days - 2.64cph!
Fixed scaled `Text` rendering.
Manifest shit probably finally fixed.
Fixed a few mistakes with `Transform.Inverse`, fixing `Tilemap` culling.
Texture size/compression tweaks
Fixed `Tilemap` scaling, vertical culling is a bit whack though.
Made vector type naming consistent with `RectF` and `RectI`.
Added setters for `RectI` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
Added setters for `RectF` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
Merge branch 'master' into transform-stack
Fixed water shader errors
Added `Graphics.WorldScissorBounds` property, using it for Tilemap culling.
Added `RectF.TransformedBounds()` method.
Fixed ragdoll errors on u5b21
Unit interaction fixes and some Radial Menu tweaks
Fixed a couple of UI issues caused by assets moving around
Manifest stuff working properly now I think. Correct prefabs are loaded based on ID.
TOD custom mats/textures tweaked
Removed some old TP stuff
Bit by bit so plastic doesn't freak out
Lets just do it their way
osx - -Waddress-of-temporary
Experimental raknet bindings
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect