248,579 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Fixed scaled `Text` rendering.
10 Years Ago
Manifest shit probably finally fixed.
10 Years Ago
Fixed a few mistakes with `Transform.Inverse`, fixing `Tilemap` culling.
10 Years Ago
Texture size/compression tweaks
10 Years Ago
Fixed `Tilemap` scaling, vertical culling is a bit whack though.
10 Years Ago
Made vector type naming consistent with `RectF` and `RectI`.
10 Years Ago
Added setters for `RectI` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
10 Years Ago
Added setters for `RectF` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
10 Years Ago
Merge branch 'master' into transform-stack
10 Years Ago
Fixed water shader errors
10 Years Ago
Added `Graphics.WorldScissorBounds` property, using it for Tilemap culling.
10 Years Ago
Added `RectF.TransformedBounds()` method.
10 Years Ago
Builder use b21
10 Years Ago
Fixed ragdoll errors on u5b21
10 Years Ago
Merge from Time of Day
10 Years Ago
Unity 5 beta 21
10 Years Ago
Unit interaction fixes and some Radial Menu tweaks
10 Years Ago
Fixed a couple of UI issues caused by assets moving around
10 Years Ago
[war] various tweaks
10 Years Ago
Manifest stuff working properly now I think. Correct prefabs are loaded based on ID.
10 Years Ago
TOD custom mats/textures tweaked
10 Years Ago
Removed some old TP stuff
10 Years Ago
10 Years Ago
More cleanup
10 Years Ago
Let's all be friends
10 Years Ago
Please don't freak out
10 Years Ago
Bit by bit so plastic doesn't freak out
10 Years Ago
Organising Content
10 Years Ago
TOD and Water Updates
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10 Years Ago
OSX Build
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10 Years Ago
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10 Years Ago
Linux Build
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10 Years Ago
OSX Build
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10 Years Ago
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10 Years Ago
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10 Years Ago
OSX Build
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10 Years Ago
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Windows Build
10 Years Ago
Lets just do it their way
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10 Years Ago
Linux Build
10 Years Ago
osx - -Waddress-of-temporary
10 Years Ago
Added -fpermissive
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10 Years Ago
Windows Build
10 Years Ago
Experimental raknet bindings
10 Years Ago
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
10 Years Ago
Fog fix