248,576 Commits over 3,928 Days - 2.64cph!
Updated salvage axe attack2 hit anim
[racer] New car is working.
Fixed more issues with the transformation system.
Removed short NPCAI time warnings.
Merged changes from main.
added cloud_city environment to unity scene, set up lighting, prefab skybox, created LED shader for inner circle, created emissive maps for blue lights
Added priority to decor scripts
Added cull grid instance (still unused)
Added field rocks to the arctic biome
Gave rocks placement priority over bushes and made them block bush placement
Tweaked rock terrain modifiers
Tweaked bush scales
Tweaked test cave
Protocol++ (network + save)
Fixed a couple of issues with drawing primitives.
Attempting to fix a few issues with the transformation system.
Added `RectI.GetBounds()` and `RectF.GetBounds()`.
Merged NPC steering improvements.
Updated anim events for vm rock attacks
- Modal state fix.
- AI Manager Reset and World Instance removal added when exiting a game
UI Modal work (pause, quit, etc)
Fixed lines being rendered with an incorrect rotation.
Fixed sprites being rendered in the wrong position.
New transformation stack system implemented, although pretty broken.
Persistance works kind of.
Initial version of the dynamic cull grid
Fleshed out a `GameAPI.Transform` class.
[war] soldiers can walk diagonally
Lowered default maxunack, multichannel snapshots
[war] camera movement, can select and order soldiers to position
Added assignable icon for placeholder/unused splat slot
Done a lot on the network entity shit and also started a util for setting up view models.
Fixing errors in TestLevel and likely others as well
Slightly increased animal attack range.
Generated a new terrain normal atlas; dirt height was bad
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again
Restored petur's last parallax tweak in testLevel's terrain mat
NPCSteering now ignores obstacles that are part of the NPC's target.
Spawner code formatting/cleanup
Should fix item warnings on server load
NPCSteering interests < dangers < obstacles.
Use unacknowledged message count to work out if we're congested
Started lob ball marker, added ape run to volley
Moved editor code to place where editor code should be; ma bad
Server timeout tweaks
Fixed compile error
Increased AIDanger intensity.