248,583 Commits over 3,928 Days - 2.64cph!
[zombies] renamed war game, improved soldier movement, etc
Chat working
Steam Avatar icons
Animal death logs now include biome and topology.
Animals once again spawn in every biome.
Reduced chicken spawn chance.
Improved serverside performance of Player.UniqueID
Player.UniqueID now returns 1 in singleplayer on client too.
GitSync
Animals now only spawn in the temperate biome.
- Fixed SmartObject Triggers not working (Physics option Raycasts Hit Triggers was false)
- Fixed some Building prefab material and structure issues
- Nuked a load of old shaders
Fixed a couple of behaviour issues
- Updated Water
- Added Needs & Modifiers to Unit Debug UI
- Cleaning up SmartObjects a bit
Adding a new roof shingle texture, stone shingles this time
Phrase updates
Blueprint/Craft UI
Experimenting with new ball movement
Shit now spawns in properish.
started on tennis ball mesh, unwrapped. re-exported cloud city fbx, added net to both sides
When scene loads as additive sjybox material gets reset
`Graphics.DrawPoints()` and `Graphics.DrawLines()` now accept a float for point / line thickness.
Fixed torch issues (being in unlit position when lit)
Added lit torch deploy animation
Time of Day update to 3.0.0 prerelease 6
player preview
item selection
selected item info
item commands
item icon shader
Updated plugins. Testing network player shit.
Started writing shader for line drawing.
fixed broken meshes in wild west level, fixed shader on powerup crystals, added new net