249,255 Commits over 3,959 Days - 2.62cph!
Added backhand dive & meta data
time and physics convars for server owners
Basic geometry pretty much sorted out.
Updated support for controller triggers, switched to ape serve idle
Added "file_regex" entries for MSBuild calls in `arcade.sublime-project`.
Fixed building specific projects with Sublime on Windows.
updated serve & serve walk anims & meta data
Added @peturfp's new model.
Added "Build Games/BlockParty" build option for Sublime Text.
Refactoring general code.
Switched back to inbuilt deferred shader for beta 18
Merge branch 'master' of github.com:Facepunch/arcade
Added build scripts and a .sublime-project file to enable OmniSharp development.
[block_party] added in temp sfx
Added temporary effect when running, more work on the replay system
Fixed exit state for serve
adjusted the timing on the animal animations.
Time of Day update to 2.3.5 prerelease 2
Updated sky prefab
Updated AtmosphericBlend
Stability performance vars
Workqueue insight
viewmodel / worldmodel prefabs for the ak47
Player prefab performance test
sound fx / particle effects and prefabs for the ak47.
finished ak47 view model animations
Temporarily preventing sending network update on stability var change
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
Time of Day update to 2.3.5 prerelease 1
Fixed nighttime progressing incredibly slowly
TargetStimulus no longer tracks velocity.
NPC now overshoot less often while chasing.
TargetStimulus now tracks velocity.
Renamed AISpeed to NPCSpeed.
Started profiling Behave.
Setting up console window to host other developer tools
Another IsNaNOrInfinity check in AILocomotion
NPC now briefly stop thinking and moving while they eat.
Merged changes from main.
NPC now set animation state when making decisions.
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
NPC now send an animation state property across the network.
Gave many of the animal classes a more generic name.
Added a timestep to replay packet
Added backhand to ape amim controller, baked root motion into backhand body shot, Added special move effect to elvis prefab
some animations for the ak47 view model;
fixed a bug w/ rifle shell casing model.
[block_party] blocks death faces, time bonus for completion
First pass at thompson sounds
added Eating animations for all of the animals.
Merged changes from animals/ranked.