248,612 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Fixed HTML opening tags in the doc generator, initial documentation commit.
10 Years Ago
Initial documentation commit.
10 Years Ago
Initial documentation commit.
10 Years Ago
Fixed documentation being outputted to the wrong directory.
10 Years Ago
Fixed Documentation submodule.
10 Years Ago
Fixed documentation submodule path.
10 Years Ago
Commiting because apparently I have to now? Plastic wat.
10 Years Ago
Made snow texturing independent from terrain using triplanar projection Moved snow code to Weathering.cginc; removed deprecated code Fixed unshaded output
10 Years Ago
Debug info for player wakeup bug
10 Years Ago
Added submodule for docs.
10 Years Ago
Preparing for docs.
10 Years Ago
Preparing for docs.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Update premake5.lua
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] guns cant go out of bounds
10 Years Ago
About to start generating to gh-pages.
10 Years Ago
Updated SmashBloxJS
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
fixed Controls.Start not working
10 Years Ago
Implemented basic documentation generation for struct bindings.
10 Years Ago
Removed missing trees from testlevel (fixes editor crashing) Don't bother with steam auth if in editor Rnamed Animator to AnimatorEx (fixes warning)
10 Years Ago
Added first version of snow overlay to terrainBlendExt; could move to a weather control
10 Years Ago
[ultimate_soldier] guns on ground highlighted when youre touching them
10 Years Ago
Added player flinch anims
10 Years Ago
[ultimate_soldier] guns collide with walls
10 Years Ago
Forcing terrainBlendObj to material properties on inspector edit
10 Years Ago
[ultimate_soldier] fixed that white line on the first frame
10 Years Ago
[ultimate_soldier] soldiers drop gun when shot
10 Years Ago
SeasonManager now updates materials via TerrainBlendExtention
10 Years Ago
Couple more minor tweaks
10 Years Ago
changed the sound distances on several of the sound effects (footsteps / bullet impacts/ etc..). Set all viewmodel sounds to 2D
10 Years Ago
▍▉▆▄▆▄ ▇▊▇▉ ▋▇▄
10 Years Ago
Fixed terrain blend seam transitions; per-vertex normal just didn't cut it, brought back terrain normal map initialization Added grabTerrainDiffuse toggle to terrainBlendObject; uses terrain diffuse across the entire surface but still blends the normals Added reload mesh button to terrainBlendObject inspector
10 Years Ago
Tinkering with WorldManager and SeasonManager
10 Years Ago
Fixed customMesh not getting serialized
10 Years Ago
Fixed jump-climb exploit
10 Years Ago
Fixed albedo/diffuse blending Fixed Splat Tints and UVMIX shader params not set on the global scope; required by BlendWidthTerrain shaders Added terrain-mesh blending of diffuse and specular colors Now saving a reference mesh to keep sharedMesh updated with latest import; ATM requires manual disable/enable component to update
10 Years Ago
▄▆█▆▍ ▇▄▊▅▋▆▄▅▅▅█▉ ▇▇▌▊▇▊▅▋█ ██▋▌ ▆▊▆▉
10 Years Ago
Time of Day update to 2.3.0 prerelease 3
10 Years Ago
Made god rays utilize depth values again (Petur... stahp)
10 Years Ago
[ultimate_soldier] think i finally fixed bodies overlapping walls
10 Years Ago
Giving directional fog another chance at life, now that we have fogged water reflections.
10 Years Ago
Less crazy god-rays during night time.
10 Years Ago
Tree mats
10 Years Ago
Fixed some clipping and seam issues on the Hazmat jacket. Added Small Stash models, mats, and prefab.
10 Years Ago
▆▊▄▍▉▇ ▊▊▅▊▅ ▆▊▇ ▋█▍ ▆▉▍▋▇▍ ▍▉▉▇▇ / ▍▇▆▋█▋▌▊ ▋█▍▌▊██▋▍▋
10 Years Ago
10 Years Ago
More highpass textures. Island1 updates. Removing some old utility scripts.
10 Years Ago
Added automatic mesh cloning to TerrainBlendObject; fixes issues with multiple objects sharing same mesh Removed deprecated normal generation code inside TerrainBlendExtension; faster initialization now Now updating blend shader constants in edit-mode when changes happen in TerrainBlendExtension Added controllable tint per splat TerrainBlendExtension.Instance.SplatN_Tint variables (auto udpated by TerrExt) Cleaned up parts of terrain blend shader code; now reusing more code for both terrain and mesh cases Proposed Standard Terrain shader now also works without TerrainBlendExtension component added to terrain object Fixed bug in HardMix splat blending causing some bad transitions; now much closer to original linear blends Improved HardMix curves by fetching bicubic control sample instead of average control