248,649 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
10 Years Ago
Updated SteamNative
10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
ambiguous call to overloaded function
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10 Years Ago
Linux Build
10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Replaced Log2f with a macro
10 Years Ago
Windows Build
10 Years Ago
Wrong VS version !
10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Fudging
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10 Years Ago
OSX Build
10 Years Ago
Windows Build
10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Added new terrain shader with hard-mix/blend, UVMIX, optional flat faces; working fog; cross-platform friendly Created test material_arctic and assigned to island_arctic1 terrain
10 Years Ago
Improved terrain height mountain blending Improved underwater topology Changed hill / lake noise parameters Slightly increased valid range of the terrain feature scale Protocol++ (network + save)
10 Years Ago
Tweaked rock_13 slope offset to make their placement less floaty
10 Years Ago
Now sort of generatees zones but there's a few bugs like missing off arcs generated at vertices as well as sometimes the face generation fucks up and leaves edges with no face.
10 Years Ago
Added RustNative Startup Check
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10 Years Ago
OSX Build
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10 Years Ago
Linux Build
10 Years Ago
Windows Build
10 Years Ago
Added RustNative_VersionCheck
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Removed reflection probes as they are unused.
10 Years Ago
Removed reflection probes as they are unused.
10 Years Ago
Enabled shader stripping - lets see how much trouble this causes
10 Years Ago
Main cabinet chassis now reflects screens.
10 Years Ago
Main cabinet chassis now reflects screens.
10 Years Ago
Experimental realtime screen reflections for cabinet details.
10 Years Ago
Experimental realtime screen reflections for cabinet details.
10 Years Ago
Fixed final bugs with generating arcs etc. Needs testing and a bit of tidying up now.
10 Years Ago
added new layer "hold_torch_unlit" to accompany the "overlay_torch_unlit"
10 Years Ago
finished the spear animations.
10 Years Ago
added "torch_unlit" to the devplayeranimation script.
10 Years Ago
Added basic flee behaviour
10 Years Ago
Added a bit of bloom, raised cabinets so their feet are exposed.
10 Years Ago
Added a bit of bloom, raised cabinets so their feet are exposed.
10 Years Ago
Added graphics.fov to PlayerEyes again
10 Years Ago
tweaked SingleGameTest settings
10 Years Ago
tweaked SingleGameTest settings
10 Years Ago
[ultimate_soldier] starting on walls
10 Years Ago
[ultimate_soldier] starting on walls