248,730 Commits over 3,959 Days - 2.62cph!
Closest point on arc is now a lot better. It's calculated rather than approximated.
Tweaked tree bark substance
Ocean prefab updated with correct Ground layer for the seabed
Updated @UnityVS (works with 64bit editor now!)
Fixed cursor controls being misaligned.
Fixed cursor controls being misaligned.
Runtime commit, just to make sure we're all running from the same origins.
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
added "thompson" layers to the devplayeranimation script
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
Updated network cabinet prefab to use the new cabinet prefab.
Updated network cabinet prefab to use the new cabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Helper quads are no longer rendered.
Helper quads are no longer rendered.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added controls to the LegacyCabinet prefab.
Added controls to the LegacyCabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] bullet impact velocity
[ultimate_soldier] bullet impact velocity
Included SingleGameTest changes omitted from previous commit.
Included SingleGameTest changes omitted from previous commit.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
[ultimate_soldier] bodies sometimes bleed a bit
[ultimate_soldier] bodies sometimes bleed a bit
Animation import updates. Controller cleanup for bear and sabertooth.
Made default human material colors not so terrible...
Updated Player, Tag and Build settings.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun kickback force
[ultimate_soldier] gun kickback force
Fix for the System CPU shiz.
Updated to latest UnityVS.
Human Male View prefab update