201,600 Commits over 4,171 Days - 2.01cph!
Applied some shelved changes
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vm legacy bow - set up viewmodel renderer
changed bow fabric mat from fade to cutout
Blank radial added to Main Camera Base for smooth lerping.
Explosion post changes.
Scene.
Set up monument info on above ground train tunnel entrances so Rust+ can identify them
exported player update edited rifle attack anims
Ensured included key is set on proper slot bone.
Updated Legacy Furnace GIBs To Fix Texture Errors
better mainmenu logo positioning - fixes logo appearing too far right on some resolutions
Updated Legacy Furnace Emissive Material
Fixed Legacy Furnace Not Enabling and Disabling Emissive Material
Added control over explosion volume weight
legacy bow vm - ironsight updates, anims tweaked
Don't play ammo pickup sounds for NPCs
Adjusted wanted poster skins and rebuild phrases.
exported and added crouch idle animation to crouch blend tree
Updated Storage Monitor FBX to include missing faces, so no long to see through the Storage Monitor on certain objects.
Updated Legacy Furnace Icon to have correct Lighting
Fixed UNITY_EDITOR define going too low, causing RPCSyncJoints error in server build
Initial merge of ServerSideRagdolls -> Aux2. Includes content from Main.
10th anniversary logo added
mainmneu updated
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
Fixed player not starting tutorial at a consistent rotation
Removed underground rotor mesh
Fixed NPC idle anim not looping
Take a break from interpolation if we're not getting new data anyway (rigidbody sleeping)
Increase contrast on mission obejctives panel
Highlight mission help text in orange
Merge Main -> ServerSideRagdolls
Another materials commit.
Minor edits (make fields readonly)
Removed Update method from Ragdolls, use a call from Client.cs instead for reduced overhead
Added the ability to only show mission objectives that are started on the mission hud
Enabled on the first few missions to make things a bit less overwhelming
ExplosionsOverlay WIP (still bugs)
Ignore body orientation when making a ragdoll out of a sleeper. The sleeper model ignores body orientation, so we also need to ignore it to create the ragdoll at the right rotation!
Added global.printAllScenesInBuild convar
Fixed tutorial npc player model not always facing same direction
Exposed new force forward option on gesture config
FIxed tutorial nps not resuming it's gesture when a server is loaded
New sleeptarget convar puts the player you're looking at to sleep (obviously admin only)
Fix negatively sized roadsign collider