249,508 Commits over 3,959 Days - 2.63cph!
Lets order everything by upvotes by default, for now
Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty)
Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used
Finished initial version of Game Modal with options to launch into a game and see all active lobbies.
Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above.
Close Game Modal when entering Lobby from Lobby List Modal
Give Lobby List Modal and other missed Modals the primary background
Fix time offset strings displaying incorrectly
Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby
Remove Global Stats from Game Modal. Unnecessary information
Fix Maps menu opening the Walker Game Modal instead of launching directly into the map
Org Page is now replaced with an Org Modal that can be opened at any time.
Moved SettingsPage into a Settings Modal that pops up over everything
Added Settings Modal to the Pause Menu
Fix Package Modal not toggling when pressing F1
Pad the bottom of GameGroups
Show Player Icons on Active Lobby Cards (shows lobby hosts)
Game Tiles are now all the same size instead of being randomly sized
Give Game List Columns a max-width
Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger.
Clicking the name of a game opens the Game Modal instead of the Generic Package Modal
GameTiles are now treated as one big button, clicking anywhere will open Game Modal.
Removed box around header on Game and Org Modals
Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies
Added `flex-shrink: 0` to entries of the ServerListModal
Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime
MenuOverlay now uses Screen.DesktopScale (with 1080p minimum)
Added missing ToolTips to GameTile
Fixed outstanding issues where a page wouldnt load until you moved your mouse over it.
Adjusted font size on Game Modal
Enable Looping on Main Menu music and Loading music
Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging
Fixed LoadingOverlay not including Subtitle in BuildHash
Remove warning from LobbyCard since it doesn't need the async stuff anymore
Remove unused variables from Game and Org Modals
Remove refreshing variable from GameModal
Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies
Fix max-width on HomePage columns
Add NRE check for when Package.Screenshots is null
Don't request partial package for GameModal
Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2.
GameTiles all now enforce the same aspect-ratio (16:9)
Fix GameModal not loading its contents instantly.
Added Tooltips to LobbyCards
Fix Lists in 4:3 Screen Ratios
Settings Button no longer brings you back to the Home Page
Fix padding on PageHeader
Revert GameModal back to string ident and use Package.TryGetCached instead.
Order ServerListModal by Player Count
Fixed HeaderTab styling on Settings Modal
Fixed lobby heads being off by 1 pixel
Make all elements on the Social Bar match instead of looking completely different
Update the Map Select Modal to match where it doesn't already
PackageSelectionModal also follows same styles.
Add proper Volume Slider to VideoControls
Change default starting volume for VideoControls
Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR.
Unify multiplayer check in Game Modal and MenuHelpers
Fix package reference in GameModal
Merge branch 'master' into mainmenu-improvements
Show package using cached version
Add Application.IsVr
Add Sessions to PackageUsage
Add TimeSpan.Humanize
Add MenuUtility.CloseAllModals
Break game modal up to managable components
https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
Fix broken style
Lobby list cleanup, list view aspect
Fix ToolTips in GameModal
Engagement tooltips display on entire entry not just icon.
Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
Fixed Videos now having their icon styling on GameModal Media
Fix clicking on GameTiles still opening the Org Modal when on `/games` page
Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing.
Fix Base PackageFilters not preserving tags
MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary.
MapModal ActionBar queries lobbies properly, getting lobbies across all games
Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
Lets order everything by upvotes by default, for now
Fix divs not updating when text content is cleared, Facepunch/sbox-issues#6192
merge from frontier_hazmzat_cloth_fixes
Statically spawned planter boxes will now generate genes with a weight towards the positive, rather than completely random
Buildfix: invalid macro scope
Tests: built in none mode - passed
adjusted frontier_hazmats BC MaxOriginDeltas to roughly enclose character - massively helps cloth resolve when mounting and stops odd behaviour at high noclip speeds
BurstCloth Stability
- made max origin delta configurable (default value is the same as the old hardcoded one)
- origin and simspace deltas accumulated and cleared when sim job is scheduled, this was the main cause of most small explosions in cloth behaviour
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Update: Allow control for individual log type level
- dev level works as before by overwriting all of log type levels
This will help avoid flooding logs in specific scenarios. To be fully complete it needs to be extracted and consolidated in it's own utility.
Tests: changed logs on a procedural map - saw log types cut off/appear in the stream
Don't show monument block radius for DPV
ActionGraph: support reroute comments
https://files.facepunch.com/ziks/2024-09-02/sbox-dev_7qxUe4dDpf.png
TypeControlWidget: fix generic constraints referencing other parameters
Add conversion node
Fixes Facepunch/sbox-issues#6342
https://files.facepunch.com/ziks/2024-09-02/sbox-dev_TFJ3uDBLEo.png
NodeUI width tweak
Default icons for System.String, Component types
Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
Moved RenderBarrierAccessFlags_t & BarrierPipelineStageFlags_t into NativeEngine namespace
ditto
Emulate D3D12_RESOURCE_STATES
Ditto
DoF2 Downsample with bias based on depth, cleanup
https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4
Update: Temp logging of geiger counter equip events
Tests: local session
Optim: defer boxing when calling LogEntry
Reduces the overhead of logging a smidge when we won't be emitting any logs due to debug level.
Tests: ran local session, logs still there
Update: Converting custom combat logs to use LogEntry
Tests: local session, checked that collisions generated hurt logs
Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing.
Fix Base PackageFilters not preserving tags
MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary.
MapModal ActionBar queries lobbies properly, getting lobbies across all games
Standalone wizard has its own log, shows progress bar
https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_ox4GI7O0Iv.png
Clean up standalone wizard
Don't create downloads folder in standalone
Disable error reporter / sentry for standalone
Update: minor log format changes to help with searchability
By wrapping the category in it'll be easier to do simple searches without hitting popular words (like Spawn)
Tests: ran locally
Clean: Making frequent logs less spammy in normal detail mode
- Bradley velocity report is removed (as it didn't add much value)
- Network update logs moved to highest detail level, 3
Otherwise, it floods the output too much, making it hard to parse logs
Tests: ran locally, checked logs are less spammy
tweaked hatchet cloth settings for better stabilitity
- upped damping and constraint iterations
Added last of LODs to jungle ruin walls kit.
Bugfix: Fix logging name frequently missing a NetID
It was possible to generate and cache name too early
Tests: local editor session, observed that same game object's identity updated properly
Update: When logging emit an instance ID
Without it can be hard to aggregate logs per game object
Tests: ran in editor
Fixed static planter now actually spawns the random selection of plants.
Spawn positions are now cached in the editor instead of at runtime
Smoke grenade Viewmodel only
https://files.facepunch.com/rickgreeve/Photos_38H8mXLTkL.jpg
Fixed LoadingOverlay not including Subtitle in BuildHash
Fixed Videos now having their icon styling on GameModal Media
Fix clicking on GameTiles still opening the Org Modal when on `/games` page
Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
Added a command to generate the grid with custom size and spacing values
NRE fixes
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons
Set to 0.2 on the revolver
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initial pass on burstcloth setup for VM not using VM renderer
Fix ToolTips in GameModal
Engagement tooltips display on entire entry not just icon.
Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
Implement tile art, each layer has a different color
Graph editors: align everything to grid
https://files.facepunch.com/ziks/2024-09-02/sbox-dev_dBWkMgscnh.png
Scene.GetAllComponents() is pure
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More work on a built-in copy pasting tool:
You can now set two positions to select entities, forming a boundary for precise selection
Added a basic set of commands running on your current selection like save, cut, kill, print, cancel
(very wip)
Added HasBackface to Quad Primitive in Mesh Editor
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Add To String (Format) node
Facepunch/sbox-issues#6341
Fix Facepunch/sbox-issues#6341
Add default implementations for INoiseField.Sample( x, [y] )