130,614 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
 
                
                
                
                
                
             
         
        
            
            
            
                
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                set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect height calulation on new flee point
Remove logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create map marker at the position the helicopter will flee to
Create a dotted line from current position to the flee position
Use a syncvar to handle the map routing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from decor_lighting_dlc/merge_resolve
 
                
                
                
                
                
             
         
        
            
            
            
                
                added test wall_storage prefab and built manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                T1 SMG view model camera update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                main -> patrol_heli_revision_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix errored netread logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                syncvar_vector_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick syncvar vector fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                syncvar_vector_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure the same references are generated throughout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix syncvar generator not working properly with Vector3 and Quaternion
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▄▋▋▊ █▌▆▆█▅▅▅▌▄▉▆ ▄██▅▅▇ ▋▊▇█▇▆ ▌▄▌▆▊▇▉ ▆█ ▊▄▊▍▌▄▋ ▍▊▋██▉▌▋▇ ▆▉▊▍▅▇▍▉▍ █▇▆▌██▉▇▋█ ▇▌▆▆ ▆▄▊▊▋▌▋▇▅▄ ▍█▌▌▆▆ ▆▅▄ ▍▇▊ █▅▅▇▍▅▋
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed wood teas slurp SFX to match other teas
 
                
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - updated textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel m15 pistol rig skinning and animation edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed editor-only memory leak in shorevectors that would happen with domain reload
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from steering_wheels
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added ability to adjust weighting of items globally in loot spawns per game mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vending machine restrictions not being properly applied if era is default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability for items to have a restriction per game mode, extending the era restriction field
These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector
Game mode restrictions are applied prior to the era restrictions
Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting)
Disabled the ak from being crafted as a test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cloud profiles & related tweaks.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ForceDeployableSetParent returns true on BoatBuildingBlock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a buncha edge cases and the moon weirdness when day first turns to night
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't flee if the target is close to a monument (within 50 meters of the centre)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always try and flee in the direction of a monument
Cap flees to around 1~ grid maximum
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reserialize existing static respawn points
 
                
                
                
                
                
             
         
        
            
            
            
                
                Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update - Modular boats steering wheel tier 2 (mesh and textures)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the number of minutes left if a spawn point has >5m left
- "24m" instead of 1420s
- once it goes under 5m it will switch back to seconds
- only affects static respawn point cooldown since all bags have 5m cooldown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add commands to unlock & lock every respawn point that requires some kind of unlock
- `unlockrespawns`
- `resetrespawns`