193,060 Commits over 4,049 Days - 1.99cph!

5 Months Ago
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5 Months Ago
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5 Months Ago
Fixed fractional reloading not working
5 Months Ago
Merge from main
5 Months Ago
- Add the UI to display customer stats - Save/Load customer stats
5 Months Ago
Merge from main
5 Months Ago
Fixed vending machines not properly applying scrap received multiplier
5 Months Ago
- Register all customers who buy (only on serverside) - Made filters to find best customer, unique customers and repeat customers (all anonymous)
5 Months Ago
Save/Load purchase stats
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Stop weird green leaking
5 Months Ago
- Set correct repair ent - Manifest again
5 Months Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
5 Months Ago
merge from main
5 Months Ago
- Fixed some spacing issues - Fade out green on most revenue and total sales
5 Months Ago
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
5 Months Ago
Added scrollview around listings
5 Months Ago
Siege tower gibs. Updated plank texture
5 Months Ago
Fix build error
5 Months Ago
codegen
5 Months Ago
merge from hackweek_car_radio
5 Months Ago
Minor mat tweaks for other TODs
5 Months Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
5 Months Ago
Organized files & moved only those that we use out of the test_material folder.
5 Months Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
5 Months Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second. Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things Build Linux game with Steam Runtime
5 Months Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
5 Months Ago
Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things
5 Months Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
5 Months Ago
Slowed cold fumes.
5 Months Ago
Added BindRendererBounds for SSS Ice material tweak
5 Months Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
5 Months Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
5 Months Ago
Fixed impacts.
5 Months Ago
assigned impact effect to WIP effect
5 Months Ago
Add a bunch of safety checks, utility methods and convars
5 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
5 Months Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
5 Months Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
5 Months Ago
- Added some small extra stats to the side - Further Localisation - Profiling
5 Months Ago
merge from ice_sculptures
5 Months Ago
merge from main
5 Months Ago
Merge from auto_cpu_affinity
5 Months Ago
Server compile fix
5 Months Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
5 Months Ago
Codegen, add toggle to options menu
5 Months Ago
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5 Months Ago
fixed river source prefab
5 Months Ago
merge from hackweek_car_radio