249,492 Commits over 3,959 Days - 2.63cph!
Improved erosion splats
Erosion now avoids cliffs
Improved erosion distribution, simulation length and blending
Log warning if item definition isn't set
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
Set item IDs for test run
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
WIP general improvements
ditto
swamp trees spawn population allowed on lakeside
refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
Optimize lookups - fix bug with reconnecting clients not processing snapshot
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Added ProceduralMapCliff test map
Refactor
Refactor
Refactor
Start moving common models to Sandbox.Services
Use dependency injection in Program.cs
Refactor
Preparing api cleanup
Clean up - make things more explicit in seperation of snapshot supported network table entries
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ScoreFormat NRE fix
Some more NRE fixes from the errors page
Bandaid fix for A site floor that you can fall through
Remove this obsolete - it's been obsolete forever
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Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
Merge from modifier_limits
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WIP grid aligned connections
https://files.facepunch.com/ziks/2024-09-03/sbox-dev_C0Luo6Xsj9.png
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merge from store-ui-dlc-pages
merge from wantedposter_nre_fix
Fix exceptions
Fix collection list not showing
Fixed the binocular overlay not scaling correctly with interface scale
Leaderboard backup, run #
13660
Remove unused
Fix rating list id on contest result page
Show video on place card
Tweak card aspect to match game
Texture optimization & sRGB.
Adjusted muzzle pos.
Iterated on FX.
Manifest.
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
Merge from hackweek_accessibility_colourblind
Fixed deuteranopia typo
Adjusted default deuteranopia values based on feedback
Closed up holes at the back near the sides on the armoured cockpit
balance, hp heart hover
shop min money change
more sfx
Fixed Patrol Heli tracer visibility.
Prevent login exception
Remove unused from PackageWrapMinimal
Update manifest, fixes revolver not loading
Fixed small holes in armoured cockpit colliders at the front
Depth Resolve writes to both channels correctly
Final cleanups for dof2