193,279 Commits over 4,049 Days - 1.99cph!

11 Years Ago
Added the base for effects.
11 Years Ago
Avoid issues by lowercasing created entity names
11 Years Ago
Forced prefab name generation to lower-case Removed networked datatables + stringpool Added GameManifest asset - which holds common strings Changed HoldType to use an enum instead of strings No longer need to LoadAll resources on startup (faster startup, less memory) Protocol++
11 Years Ago
Game list is now scrollable for when there's lots of games.
11 Years Ago
Toned all the specular down on new terrain material until it gets properly tweaked
11 Years Ago
Added missing meta file
11 Years Ago
Fixed terrain size being really tiny in the default procedural map
11 Years Ago
Switched atlas material to new standard/universal terrain shader; added matching BaseMap shader
11 Years Ago
Adjusted terrain atlas textures import settings Force disabled PVT via script and changed default terrain material to Procedural-ATLAS; updated TerrainGenerator prefab Updated layer masking to handle 4-channel specular Changed some shaders to half precision across the board for some low-end love Added atlas path to "Rust/Standard Procedural Terrain" in order to match the shader used in the menu scene Deleted some seemengly unused shaders that weren't compiling
11 Years Ago
added player gesture anims ( surrender / hurry up)
11 Years Ago
updated player gesture source file
11 Years Ago
Adding weapon animations.
11 Years Ago
Generated terrain texture atlas for Diogo
11 Years Ago
Added material for terrain atlas shader testing
11 Years Ago
Fixed default BudgetBoy paused screen to be centred.
11 Years Ago
Added rifle run animation. Animator parameters are now normalized. There's a problem with speeding the whole animator up. It's causes animations that don't need to be changed to speed up unecessarily.
11 Years Ago
Limited graphics.fov to between 60 and 80
11 Years Ago
Added console toggle button.
11 Years Ago
Always allow the menu to be shown with escape, even on sleeping screen Debug player state for wakeup bug
11 Years Ago
Refactoring in preparation of the forest generation features Petur requested
11 Years Ago
Added GameAPI.Debug.Error(format, ...args).
11 Years Ago
Added GameAPI.Debug.Error(format, ...args).
11 Years Ago
Added GameAPI.Debug.Error(format, ...args).
11 Years Ago
Changed anim timings so that their speed is normalised to 1m/s.
11 Years Ago
Swapped out shitty sand footstep sound added footstep sounds to mixer Fixed bone knife building/damage/gathering Fixed reflection toggling not turning off terrain rendering
11 Years Ago
More work on console; lines are now pooled, non-pooled lines are correctly destroyed.
11 Years Ago
Better animations now in.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Added audio convars Added AdioMixer Slowed hammer repeat rate
11 Years Ago
[ultimate_soldier] added sawedoff shotgun
11 Years Ago
Fixed array bounds error in BuildingBlock Fixed NRE in gameconfig If reporting error without a stack trace, try to generate one Check and throw specific errors when viewmodel animation state missing Repory architecture with errors
11 Years Ago
Trying different animation
11 Years Ago
Started work on a console panel.
11 Years Ago
Improved VertexPainter gui control/window handling Painting Disc gizmo now only shows up when painting Added console warning when a mesh selected for painting is missing a MeshCollider
11 Years Ago
[ultimate_soldier] sfx panning relative to player
11 Years Ago
[ultimate_soldier] made shotgun sfx less deafening
11 Years Ago
[ultimate_soldier] centered sfx panning
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] new desert eagle aimer
11 Years Ago
Fixed DevKit audio panning.
11 Years Ago
[ultimate_soldier] new knife aimer
11 Years Ago
[ultimate_soldier] new shotgun aimer
11 Years Ago
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
11 Years Ago
[ultimate_soldier] shotgun shell casing
11 Years Ago
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
11 Years Ago
[ultimate_soldier] added shotgun
11 Years Ago
[ultimate_soldier] added desert eagle and GunManager
11 Years Ago
[ultimate_soldier] guns can have different rotations peeds
11 Years Ago
Missed abit
11 Years Ago
- Added QuickBrush thirdparty plugin for prefab painting