241,344 Commits over 3,867 Days - 2.60cph!

9 Years Ago
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9 Years Ago
Fix repeats of hemp/stone/wood pickup sound
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9 Years Ago
Windows Build 592
9 Years Ago
Torch lowering also correctly fades out when lighting it while already running
9 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
9 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
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9 Years Ago
Windows Build 591
9 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
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9 Years Ago
Windows Build 590
9 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
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9 Years Ago
LinuxDS Build 687
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9 Years Ago
Windows Build 589
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9 Years Ago
Windows Build 588
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9 Years Ago
Windows Build 587
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9 Years Ago
Windows Build 586
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9 Years Ago
Windows Build 585
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9 Years Ago
Windows Build 584
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9 Years Ago
Windows Build 583
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Windows Build 582
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Windows Build 581
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Windows Build 580
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9 Years Ago
Windows Build 579
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Windows Build 578
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9 Years Ago
Windows Build 577
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9 Years Ago
Windows Build 576
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9 Years Ago
Windows Build 575
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Windows Build 574
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9 Years Ago
Windows Build 573
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9 Years Ago
Windows Build 572
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OSX Build 798
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9 Years Ago
Windows Build 571
9 Years Ago
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9 Years Ago
Linux Build 656
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9 Years Ago
LinuxDS Build 667
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9 Years Ago
VPK Build 521
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9 Years Ago
Windows Build 570
9 Years Ago
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Oops, forgot to add this file
9 Years Ago
Lion-El special move
9 Years Ago
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9 Years Ago
* Fixed some TF2 maps crashing the game on load ( Not all of them though ) * Fixed util.Decal not working in multiplayer * Added "filter" scripted entity type * GitSync
9 Years Ago
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Items view model stuff.
9 Years Ago
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9 Years Ago
added forcefield collision component to forcefield shader
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