255,801 Commits over 3,990 Days - 2.67cph!
sentry models, textures, mats, prefab art refactoring
LODs,Gibs
- More audio
- Individual BaseEntities can be set to not pull the camera
All socket mods include their name in the fail message
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)
Specials can now only be triggered when meter is charged
Switched icons
WIP message
- Switched title/town music for new placeholder.
- Made flamethrower louder
- Booze burner flamethrower sound effect
- Plasma blast impact sound effect
- Patcher Glue impact sound
- Re-enabled volume and added new placeholder weapon sound effect. Gotta replace old placeholders for other stuff.
- Added cash to LootContainer's loot table with 100% drop chance
- Added a welcome screen showing basic controls and new/changed stuff since the last update. Displays the first time the town is loaded in a session.
- Fixed a save bug
- Fixed NRE when trying to open minimap when gameplay UI is hidden
-
Show total smartobject count in unity knowledge debug list
- Cam now also pans towards center of enemies again, whilst also zooming. Still WIP, it's too fast and snappy
- WIP camera zooming test
Fixed loading screen music cutting out mid-load
- Added cash to enemy loot tables
- You can now collect cash!
- Cash value pulses when you collect cash
- Game saves whenever the game closes
▍▉▅█▋▆▍▍ █▆▄▌▍ ▋▉▊▇▉█▋ ▄▌ █▋▄▉'▅ ▋▊▅▌▆ ▅▍▄▌▆▉▋█ ▉▋ █▄▅▉▍▊▉▉█▉
█▌▌▊▆▅ ▇ █▉▊▌▊ ▊▆▆▆ ▋▅█▅▅
▄▅▉▌▋▍▌▍ ▊▄▉█▇▋▍▌▅▌ ▉█▆▇▋
network protocol++
Changed branding version info to use "days since" - which is more human readable
Hardcoded material keywords where required (revert this when Unity fix their shit)
Merged the two sky prefabs
Removed shader keyword hack (see next commit)
- Fixed bug with save file not being properly wiped on gameover