255,744 Commits over 3,990 Days - 2.67cph!
Reverting input manager to pre camera v3 state
Don't allocate cells / batches if collider batching is disabled
Disabled combat abilities being scored by DM for now due to bugs
TOD Tweak
Emotes now have priorty which is used for weighted randomisation from the pool
Added some new sounds for male idle, hunger and tiredness
Moved GameStates and GameSpeeds enums to their own files
Made GameState and GameSpeed properties static in GameManager
Post-build deployment, GUID: 8a23f8cc-c3d3-4f83-9abc-097038db50ac
Owl lose & another win anim
Most of road texturing set up.
updated Igor facial anims
* GitSync
* Added new TF2 map icons and a few L4D1 map icons
Fixed broken weapon reload
Updated scene
New bars and portraits
adding lava court inner and outer textures WIP
adding lava court inner and outer textures WIP
Igor win facial anim re-export
Igor facial celeb animations
Fixed selected item name not showing up (thanks HarryMachin)
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE minimap cam far clip and post process
FOR FUCK SAKE factory asset
FOR FUCK SAKE dungeon file sorting
Making changes to road meshing.
Timings on server startup align a bit more nicely
RustBuilder crashes - unhelpful
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Fixed barricade placement on constructions being very finicky
Secret branch steamworks paths
Added readme to default branch
Tweaked entity bounds of building blocks
Fixed health bar overflow
ItemIcon doesn't use VariableReference for the container anymore
Replaced PlayerLoot.IsVisible with the entity visibility checks
Entity world space bounds are correct for parented entities
Entity GetEstimatedWorldPosition supports nesting
Added GetEstimatedWorldRotation for parented entities
Fixed client / server entities fighting when placing constructions in the editor
Water2.5: Touched river shader. Because unity.
ItemContainer.Save garbage
Re-enabled resolution dialog
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Entity max distance conditional uses the distance to the entity bounds instead of its origin