255,109 Commits over 3,990 Days - 2.66cph!
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
Weapon slot occupation rules
Weapon slot occupation rules
More large industrial props
Batched colliders refresh when the meshes of their children change
Batched colliders refresh when the physic materials of their children change
Batched colliders use the layer of their children
- Made enemy SOs for area1 types
- Enemy pack test for Area1 enemies
Set of large industrial props greybox'd
Removed some legacy network stuff
Added VS
Modified shot selector to handle shots within hit range but require a run
animation clip effect paths
- Pack SOs now specify min/max spawn "costs"
- Enemies are now spawned randomly within spawn location radius
- Fixed bug causing spawned enemies to reset to Vector3.zero
More batched collider reverse lookup stuff
Standalone concrete barricade prefab.
Tree mat improvements. Island wip.
Exposed more weapon stats
Fixed realm compile errors
Removed cl_children (they're all just children)