255,316 Commits over 3,990 Days - 2.67cph!

10 Years Ago
Maybe forgot to save a thing
10 Years Ago
Tribe/TribeHub refactoring. TribeHub (what shitty name) gets created during Tribe.Initialize(), remains inactive until it is assosciated with a Building. This is done through PlayerController's building placement code at the moment. Buildings can be flagged as "CanAccessTribeHub" in their settings.
10 Years Ago
Lion-El win & lose anims
10 Years Ago
merge from main
10 Years Ago
merge from main/weatherambience
10 Years Ago
Weather based ambience
10 Years Ago
setup the player mecanim for 2handed sword animations added the 2handed sword worldmodel prefab.
10 Years Ago
Added wood armor jacket and pants models, mats, and basic prefabs Added roadsign pants models, mats, and basic prefabs Removed cloth shirt from roadsign armor jacket model
10 Years Ago
More performance tweaks in DM, specifically ValueOfHarvestConsideration caching of smartobjects that have a Building component
10 Years Ago
Boar wip
10 Years Ago
Moved ConsumableEffect class out of ConsumableSettings and ported handling of them to Agent Only SmartObjects with one or more free subscribtions are processed by DecisionMaker Some minor performance optimisation in Building requirement related methods
10 Years Ago
server fix
10 Years Ago
UI Stuff
10 Years Ago
Lion-El lose anim
10 Years Ago
Tweaks
10 Years Ago
Fixed decal shader on DX9
10 Years Ago
Tweaks
10 Years Ago
Fixed water2 screwed up on dx9+nvidia First attempt at fixing water2 center patch frame delay (needs more hw testing)
10 Years Ago
DM and Senses tweaks
10 Years Ago
meg's icons
10 Years Ago
manifest
10 Years Ago
jackets
10 Years Ago
Machine tinkering
10 Years Ago
Started on a Value of Harvest consideration, and created a new DSE "Harvest Score".
10 Years Ago
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10 Years Ago
jackets
10 Years Ago
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10 Years Ago
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10 Years Ago
Removed UnityEditor directive in EntityComponent
10 Years Ago
Reduced rotor blur opacity
10 Years Ago
Misc DM related stuff. Nothing actually working just yet.
10 Years Ago
Refactoring EntityComponentSettings storage in EntitySettings Added new UI for EntityComponent management in BeforeEditor Removed BiomeMaterialObject components from tree prefabs Misc editor cleanup
10 Years Ago
Added minor safety cooldown to prevent multijump exploits
10 Years Ago
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
10 Years Ago
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
10 Years Ago
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10 Years Ago
midjacket layout
10 Years Ago
Pants file layout
10 Years Ago
changed steam item image url organised tshirts
10 Years Ago
subtract
10 Years Ago
merging subtract cl
10 Years Ago
merge from main@9267
10 Years Ago
cleaning up
10 Years Ago
Adding models, materials and collisions for the monument
10 Years Ago
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
10 Years Ago
Adds
10 Years Ago
Split BeforeEditorTab into a partial for easier working with ViewManagement code Fixed bug with ViewMangement for Species/Entities with preset views Moved Creation of SpawnPopulations out of Zone+Ecology and into BiomeSettings
10 Years Ago
Handle invalid item in load more gracefully
10 Years Ago
phrases
10 Years Ago
longsleeve t alts