239,998 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Do full tree batch refresh when the client finished loading
10 Years Ago
Removed random scaling from Spawnable (now handled by TreeMesh)
10 Years Ago
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
10 Years Ago
Added initial tree batching system
zon
10 Years Ago
Increased network protocol.
zon
10 Years Ago
Text chat now indicates volume.
10 Years Ago
Allow prefab preprocessors to run inside the editor
10 Years Ago
More controller and anim fixes
10 Years Ago
Fixed HumanMale idle anim lengths, renamed various Sitting anims and animator params
10 Years Ago
Cleaned up HumanMaleController transitions, fixed HumanRandomiser
10 Years Ago
Added door knocking
10 Years Ago
keypad, textures plus lods
zon
10 Years Ago
Text chat is now local.
10 Years Ago
Pie menu disabled items, some phrases
10 Years Ago
Procgen - getting batching working proper.
10 Years Ago
Pie menu defaults, fixed key repeating
10 Years Ago
Reverted some atlas terrain material parameter values
10 Years Ago
Building health tooltip
10 Years Ago
Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode Added bicubic filtered splat control samples for highest quality mode Fixed a few older menu scene materials
10 Years Ago
Overlay tweaks, foundation conditionals
10 Years Ago
So this has the change for the speed Greater than 0 rule for transitioning out of sleep state.
10 Years Ago
- Fixed some minor bugs related to Smart Objects and lists that were changed while under iteration. - Added a Grater than 0 speed requirement for transitioning out of isSleeping.
10 Years Ago
Documentation updated during deployment build 3b32146f-75f2-4e47-8e87-4bfe6f6c74a0.
10 Years Ago
Documentation updated during deployment build 3b32146f-75f2-4e47-8e87-4bfe6f6c74a0.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Hid some things from doxygen.
10 Years Ago
Comments for SwatchFlags.
10 Years Ago
Building block placement and upgrade costs
10 Years Ago
Documentation updated during deployment build 6d6dd7bd-909b-464a-8cf3-c53bdb2f5d57.
10 Years Ago
Documentation updated during deployment build 6d6dd7bd-909b-464a-8cf3-c53bdb2f5d57.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Hidden some things from doxygen.
10 Years Ago
Documentation updated during deployment build 0ea5f39c-d180-424c-ab09-91f796e2aa5e.
10 Years Ago
Documentation updated during deployment build 0ea5f39c-d180-424c-ab09-91f796e2aa5e.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Documentation for RectF and RectI.
10 Years Ago
Documentation updated during deployment build 44b618e4-b842-49d5-aed4-7d4b747c292a.
10 Years Ago
Documentation updated during deployment build 44b618e4-b842-49d5-aed4-7d4b747c292a.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Comments for Mathf.
10 Years Ago
Human updates
10 Years Ago
Changed SO Play Animation nodes to call into SetTrigger instead of SetBool.
10 Years Ago
Fixed HumanMale@Walk
10 Years Ago
Stray character
10 Years Ago
Fixing issues with FilmingControl and HumanRandomiser
10 Years Ago
Raycasts should hit triggers.
10 Years Ago
Added terrible looking overlay on building low health (removed health bars)
10 Years Ago
- Updated TOD - Workaround for WeatherController init process bugging out. (controller now finds WeatherManager on awake if not already initialised) - Cleaned up the debug camera/player disable toggle - Removed UnityEngine.UI.dll from plugins
10 Years Ago
Documentation updated during deployment build fa88a60c-5f0a-4bb0-a447-f5bd224d6c69.
10 Years Ago
Documentation updated during deployment build fa88a60c-5f0a-4bb0-a447-f5bd224d6c69.