241,121 Commits over 3,867 Days - 2.60cph!
Increased the Cathode effect general sharpness as far as possible
Merge Attack Helicopter -> Main
Better turret interaction
New fixcars loadout modes (Paddy request)
Don't allow driver inputs while in auto-hover move
Upgrade styling fixes
Fixed tooltips appearing in two places when mousing over stats on the activity screen
Show on the assign page if a player has a recommended stat
Increase the possible starting stat amount for team members
Metal tier, fixes
Post-process volume off by default
Gunner view is now higher resolution and less blurry/dusty
Don't network contents of backpacks, only network the backpack (so it can be shown on other players)
Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
Attempt number 2
Add PersistentModel base model class
Deployable importer
Activities
Deployable slot
Fully remove circular references
No Collide Tool
https://files.facepunch.com/louie/1b1111b1/sbox-dev_Gz7LCkZGHU.jpg
ShaderGraph: Set vVertexColor in generated code
Merge from airpatch_media
Updated color tool; Right click removes color tint
Merge from main/Attack Helicopter
Model Skin Changer
https://files.facepunch.com/louie/1b1111b1/sbox-dev_DhhBf2XNh4.jpg
Search in Cloud Models
https://files.facepunch.com/louie/1b1111b1/sbox-dev_BsnJkjiIE1.png
Optimized F15 texture sizes.
Cheap F15 afterburner FX.
Prevent items being added to backpacks when in normal inventory
Show a different icon when the backpack is empty vs has items in it
wip new pillars and vertex colour shader
Added null check in AttackHeliGunnerSeat AllowHeadLook
Additional tape skins
https://files.facepunch.com/louie/1b1011b1/sbox-dev_Ueq5hbbqcE.jpg
Fix jiggle bones in animation helper stomping bone scale animation
Fix normal items having a "Hold E" to pickup off the ground
Remove `IsBackpackWithItems()` and ensure volume system produces same results
Assign "itemVolumeWhenFilled" of backpack to "2"
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories
Item default volume 1
Container default volume 1
Reworked base gamemode kill feed
* Now uses only 1 net message rather than 5
* Friendly NPCs have a different color
* NPCs killing another of their own class name is no longer considered suicide
* Custom Vehicle and NPC names are now displayed properly in the kill feed, for example npc_citizen reskins
* Deduplicate NPC name translations
Direct GM:AddDeathNotice call replaced by hook.Run (#1380)
This will allow to hide death notices by returning any value in the hook.
Delete editor world on close
Increase ZFar when playing procsurf
Always include procsurf map
Load in example procedural surf map
Use morph channel index cached in anim container instead of assuming it's the second channel. Fixes scale channel thinking it's the morph channel when there's no morphs.
Allow spawning Zombine with EP2 mounted (#2004)
fixes an issue where if ep2 is mounted but ep1 isnt, zombines wont spawn, despite working with just ep2
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting
Don't prioritize right clicking items to backpack when it is full
Fixed players being unlootable again
Add backpack container when looting
Support moving backpack to corpse when dying (default it pops off you)
Update player lootpanel with backpack slot
Additional fixes to indirect lighting in the scene view not matching play mode
Fix players being unlootable from leftover v1 backpack code
Only show backpack inventory when clicking on your own backpack
50hz test, sync entity, fix null entity state
Generate a lip at the start and end of track sections
Generate end caps for track mesh
Fix joint scale
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