241,121 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Increased the Cathode effect general sharpness as far as possible
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Tweaks, show header date
1 Year Ago
Better turret interaction
1 Year Ago
New fixcars loadout modes (Paddy request)
1 Year Ago
Don't allow driver inputs while in auto-hover move
1 Year Ago
Upgrade styling fixes Fixed tooltips appearing in two places when mousing over stats on the activity screen Show on the assign page if a player has a recommended stat Increase the possible starting stat amount for team members Metal tier, fixes
1 Year Ago
Post-process volume off by default
1 Year Ago
Gunner view is now higher resolution and less blurry/dusty
1 Year Ago
Don't network contents of backpacks, only network the backpack (so it can be shown on other players) Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
1 Year Ago
Attempt number 2 Add PersistentModel base model class Deployable importer Activities Deployable slot Fully remove circular references
1 Year Ago
No Collide Tool https://files.facepunch.com/louie/1b1111b1/sbox-dev_Gz7LCkZGHU.jpg
1 Year Ago
ShaderGraph: Set vVertexColor in generated code
1 Year Ago
Merge from airpatch_media
1 Year Ago
MonumentIsland scene
1 Year Ago
Updated color tool; Right click removes color tint
1 Year Ago
Merge from main/Attack Helicopter
1 Year Ago
Model Skin Changer https://files.facepunch.com/louie/1b1111b1/sbox-dev_DhhBf2XNh4.jpg
1 Year Ago
Search in Cloud Models https://files.facepunch.com/louie/1b1111b1/sbox-dev_BsnJkjiIE1.png
1 Year Ago
Optimized F15 texture sizes. Cheap F15 afterburner FX.
1 Year Ago
Prevent items being added to backpacks when in normal inventory
1 Year Ago
Show a different icon when the backpack is empty vs has items in it
1 Year Ago
wip new pillars and vertex colour shader
1 Year Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
1 Year Ago
Improve edge fill
1 Year Ago
Additional tape skins https://files.facepunch.com/louie/1b1011b1/sbox-dev_Ueq5hbbqcE.jpg
1 Year Ago
Fix jiggle bones in animation helper stomping bone scale animation
1 Year Ago
Fix normal items having a "Hold E" to pickup off the ground
1 Year Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
1 Year Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
1 Year Ago
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1 Year Ago
Reworked base gamemode kill feed * Now uses only 1 net message rather than 5 * Friendly NPCs have a different color * NPCs killing another of their own class name is no longer considered suicide * Custom Vehicle and NPC names are now displayed properly in the kill feed, for example npc_citizen reskins * Deduplicate NPC name translations
1 Year Ago
Direct GM:AddDeathNotice call replaced by hook.Run (#1380) This will allow to hide death notices by returning any value in the hook.
1 Year Ago
Delete editor world on close
1 Year Ago
Increase ZFar when playing procsurf
1 Year Ago
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1 Year Ago
Always include procsurf map Load in example procedural surf map
1 Year Ago
Use morph channel index cached in anim container instead of assuming it's the second channel. Fixes scale channel thinking it's the morph channel when there's no morphs.
1 Year Ago
Map tweaks
1 Year Ago
Allow spawning Zombine with EP2 mounted (#2004) fixes an issue where if ep2 is mounted but ep1 isnt, zombines wont spawn, despite working with just ep2
1 Year Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
1 Year Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot
1 Year Ago
Additional fixes to indirect lighting in the scene view not matching play mode
1 Year Ago
Fix players being unlootable from leftover v1 backpack code
1 Year Ago
Only show backpack inventory when clicking on your own backpack
1 Year Ago
Initial commit
1 Year Ago
Test weapon
1 Year Ago
50hz test, sync entity, fix null entity state
1 Year Ago
Generate a lip at the start and end of track sections Generate end caps for track mesh Fix joint scale
1 Year Ago
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