241,106 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Downgrade progression logs to Trace
1 Year Ago
Citizen/animgraph: changed the facial idle noise layer so that it won't part the lips anymore + other small layout/comment improvements
1 Year Ago
Citizen/animgraph: improvements on scale_height subgraph (much more readable layout, added safeguard against duck corrective in special movement states)
Leaderboard backup, run #5168
1 Year Ago
Animgraph/tutorials: added file on transition orders
Leaderboard backup, run #5166
Leaderboard backup, run #5164
Leaderboard backup, run #5163
1 Year Ago
Update default manifest again Fixed controller actions not being reflected serverside
1 Year Ago
Rip out manifest codegen entirely Remove Sandbox.Gamepad Add Sandbox.GamepadCode Add InputAction.DigitalAction which maps GamepadCode to something SteamInput can parse immediately Refactor Input to grab action.DigitalAction Fix up GetButtonOrigin and glyphs Update manifest.vdf to use new actions Only process input actions with a valid gamepad code Remove Input.ActionSetName, Controller.GetDigitalActionOriginName( string, InputActionSetHandle_t )
Leaderboard backup, run #5146
Leaderboard backup, run #5145
1 Year Ago
Animgraph tutorials: stubs for remaining tutorials + work-in-progress file relating to nested state machines
1 Year Ago
Animgraph tutorials: added a file explaining the differences between the 'on finished' & 'on almost finished' transition conditions between states
1 Year Ago
Animgraph tutorials: added block about assigning a default animgraph to a VMDL
1 Year Ago
Animgraph tutorials: added new file on reset signals
Leaderboard backup, run #5141
1 Year Ago
Citizen/animgraph: improved the Slide special movement state through the use of nested state machines + fun partial re-use of the Roll Exit anims for it + fixed head bug in the Roll state
1 Year Ago
Added a couple of additional null checks to (per errors on Facepunch SEA1)
1 Year Ago
Citizen/animgraph: use idle layer instead of static frame when slide move_groundspeed=0
1 Year Ago
Animgraph tutorials: layout changes & readability improvements to account for QT screen scale shenanigans (😒)
1 Year Ago
Reverted accidental TerrainMeta changes from 85561
1 Year Ago
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1 Year Ago
F15 flare FX
1 Year Ago
Atlas for flares. Scene backup.
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Contrail & flare progress backup
1 Year Ago
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1 Year Ago
Fix malformed HTML in menu files Servers with more players contribute more to gamemode names
1 Year Ago
Create LICENSE
1 Year Ago
Show loot panel when backpacks other than your equipped one are selected
1 Year Ago
Create README.md
1 Year Ago
Example map tweak
1 Year Ago
Fixed possible NRE in editor
1 Year Ago
Adjust wording
1 Year Ago
Title / description of other example map
1 Year Ago
Add supports to checkpoints and spawns
1 Year Ago
ShaderGraph: Don't stomp vVertexColor, this is used for tint it seems?
1 Year Ago
List all .surf assets as maps
1 Year Ago
Map metadata
1 Year Ago
Docs pass for GameLobby, importantly Lobby.ConVars, and inherit docs where possible
1 Year Ago
quick retexture of the m39
1 Year Ago
pillar scale shader
1 Year Ago
Adjust max ammo collision on pickup model
1 Year Ago
Reduced screwdrivers texture resolution to 1024