198,956 Commits over 4,140 Days - 2.00cph!
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
Remove burlap shirt viewmodel being listed as the inventory panel
This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?)
Fixes exception when selecting burlap shirt
Consistency pass with new impacts and bullettype additives WIP
Campfire stuff, remove placeholder label
merge from backpacks -> aux2
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Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
Actually make large backpack uncraftable
Small backpack 12 slots
Small backpack cost 5 sewing kits & 50 cloth
Large backpack 30 slots & uncraftable
Remove achievement gameobject from backpack itemdefinition (I guess backpack item was originally cloned from sunglasses)
Fixed weapons inside backpack not showing on your back
Remove "{player} is sharing the account 0" log message
Remove some old test code that disabled bob, sway, punch effects on detector VM
Clear reflection view every frame
Fixes not rendering skybox causing water reflections to be "stuck" to screen, etc.
Added IsValid methods to CMoveData/CUserCmd/CEffectData/CTakeDamageInfo
Fix tracers trying to use view models for other players
base gamemode respects DMG_REMOVENORAGDOLL for players
Fixed calling Spawn() twice on ragdolls crashing the game
Fix SetModel on prop_ragdoll causing the model to look glitchy
When deleting ragdoll physics objects, also delete constraints
SurfaceInfo:GetVertices works on surfaces with non poly primitives
Experimental, seems to work just fine in my tests
Consistent deaths for HL1 NPCs with ai_serverragdolls
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viewmodel prefab cleanup (and naming)
Merge from backpacks -> aux2
Merge from main -> backpacks
Fixed lanterns not calculating ideal height properly when lit from a high construction
Unity only serializing backpack prefab when you close unity
fixed third person speargun offset
Fixed emission on lantern materials
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vm anim & animator updates
player update. exported crossbow anim set
merge from animal_doorcamping_shelter
merge from Storage_Monitor_Fix
merge from FixProjectileShenanigans
merge from SubProjectileFix
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Lerp the anim blend param value to smooth out stutters.
Remove some now unused code.
Added missionshud.blockdisplay convar for filming
Started taking a better revision of all of the tutorial videos to fit the new format